Struct FbxMaterialLoaders

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pub struct FbxMaterialLoaders(pub Vec<MaterialLoader>);
Expand description

Resource to control which material loaders the FbxLoader uses.

See MaterialLoader documentation for more details.

You can define your own by inserting this as a resource before adding the FbxPlugin to the app. If you define your own, make sure to add back the default fallback methods if you need them!

The default loaders are defined by material_loader::default_loader_order.

Tuple Fields§

§0: Vec<MaterialLoader>

Trait Implementations§

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impl Clone for FbxMaterialLoaders

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fn clone(&self) -> FbxMaterialLoaders

Returns a duplicate of the value. Read more
1.0.0 · Source§

const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for FbxMaterialLoaders

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Resource for FbxMaterialLoaders
where Self: Send + Sync + 'static,

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impl<T, U> AsBindGroupShaderType<U> for T
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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