pub struct Bounded<T: BoundingVolume + Send + Sync>(/* private fields */);
Expand description
Marks an entity to have a bounding volume generated. This entity should have a Mesh component. A bounding volume component of type T will be computed and added to the entity once the aforementioned mesh has loaded and can be read. This ensures that bounding volume components are always valid when queried, and at worst case can only be out of date if queried in a frame before the bounding volume update system is run.
Trait Implementations§
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impl<T> Freeze for Bounded<T>
impl<T> RefUnwindSafe for Bounded<T>where
T: RefUnwindSafe,
impl<T> Send for Bounded<T>
impl<T> Sync for Bounded<T>
impl<T> Unpin for Bounded<T>where
T: Unpin,
impl<T> UnwindSafe for Bounded<T>where
T: UnwindSafe,
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impl<T> BorrowMut<T> for Twhere
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