pub struct TerrainMeshPlugin;Trait Implementations§
source§impl Default for TerrainMeshPlugin
impl Default for TerrainMeshPlugin
source§impl Plugin for TerrainMeshPlugin
impl Plugin for TerrainMeshPlugin
source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish should be called.source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for TerrainMeshPlugin
impl RefUnwindSafe for TerrainMeshPlugin
impl Send for TerrainMeshPlugin
impl Sync for TerrainMeshPlugin
impl Unpin for TerrainMeshPlugin
impl UnwindSafe for TerrainMeshPlugin
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
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T: ?Sized,
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source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
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impl<T> Downcast for Twhere
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source§fn into_any(self: Box<T>) -> Box<dyn Any>
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Convert
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Convert
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Convert
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Convert
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impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given World.source§impl<T> Instrument for T
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source§fn instrument(self, span: Span) -> Instrumented<Self>
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source§fn in_current_span(self) -> Instrumented<Self>
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source§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().source§impl<SS, SP> SupersetOf<SS> for SPwhere
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impl<SS, SP> SupersetOf<SS> for SPwhere
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The inverse inclusion map: attempts to construct
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Checks if
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fn to_subset_unchecked(&self) -> SS
Use with care! Same as
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.