[][src]Trait bevy_math::PerspectiveRh

pub trait PerspectiveRh {
    fn perspective_rh(
        fov_y_radians: f32,
        aspect_ratio: f32,
        z_near: f32,
        z_far: f32
    ) -> Self; }

Produces a "right handed" perspective matrix

Required methods

fn perspective_rh(
    fov_y_radians: f32,
    aspect_ratio: f32,
    z_near: f32,
    z_far: f32
) -> Self

Produces a "right handed" perspective matrix

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Implementors

impl PerspectiveRh for Mat4[src]

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