pub struct CameraBounds {
pub min: Vec2,
pub max: Vec2,
pub padding: f32,
}Expand description
Camera bounds configuration component
Attach this to a camera to clamp its position within the specified bounds. The bounds are automatically adjusted based on the camera’s visible area to prevent showing areas outside the level.
Fields§
§min: Vec2Minimum world position (bottom-left corner)
max: Vec2Maximum world position (top-right corner)
padding: f32Optional padding from edges (positive = shrink bounds)
Implementations§
Source§impl CameraBounds
impl CameraBounds
Sourcepub fn from_level(width: u32, height: u32, tile_size: f32) -> Self
pub fn from_level(width: u32, height: u32, tile_size: f32) -> Self
Create bounds from level dimensions
§Arguments
width- Level width in tilesheight- Level height in tilestile_size- Size of each tile in pixels
Sourcepub fn with_padding(self, padding: f32) -> Self
pub fn with_padding(self, padding: f32) -> Self
Set padding from edges
Trait Implementations§
Source§impl Clone for CameraBounds
impl Clone for CameraBounds
Source§fn clone(&self) -> CameraBounds
fn clone(&self) -> CameraBounds
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for CameraBounds
impl Component for CameraBounds
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have
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while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
Returns
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for CameraBounds
impl Debug for CameraBounds
Auto Trait Implementations§
impl Freeze for CameraBounds
impl RefUnwindSafe for CameraBounds
impl Send for CameraBounds
impl Sync for CameraBounds
impl Unpin for CameraBounds
impl UnsafeUnpin for CameraBounds
impl UnwindSafe for CameraBounds
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