pub enum CollisionShape {
None,
Full,
Rectangle {
offset: [f32; 2],
size: [f32; 2],
},
Circle {
offset: [f32; 2],
radius: f32,
},
Polygon {
points: Vec<[f32; 2]>,
},
}Expand description
Collision shape types supported by the editor
Variants§
None
No collision
Full
Full tile/entity bounding box
Rectangle
Rectangle with optional offset and size
Fields
Circle
Circle collider
Fields
Polygon
Polygon collider (convex hull)
Implementations§
Source§impl CollisionShape
impl CollisionShape
Trait Implementations§
Source§impl Clone for CollisionShape
impl Clone for CollisionShape
Source§fn clone(&self) -> CollisionShape
fn clone(&self) -> CollisionShape
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for CollisionShape
impl Debug for CollisionShape
Source§impl Default for CollisionShape
impl Default for CollisionShape
Source§impl<'de> Deserialize<'de> for CollisionShape
impl<'de> Deserialize<'de> for CollisionShape
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for CollisionShape
impl PartialEq for CollisionShape
Source§impl Serialize for CollisionShape
impl Serialize for CollisionShape
impl StructuralPartialEq for CollisionShape
Auto Trait Implementations§
impl Freeze for CollisionShape
impl RefUnwindSafe for CollisionShape
impl Send for CollisionShape
impl Sync for CollisionShape
impl Unpin for CollisionShape
impl UnsafeUnpin for CollisionShape
impl UnwindSafe for CollisionShape
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