pub struct Layer {
pub name: String,
pub visible: bool,
pub opacity: f32,
pub data: LayerData,
}Expand description
A layer (tiles or objects)
Fields§
§name: String§visible: bool§opacity: f32§data: LayerDataImplementations§
Source§impl Layer
impl Layer
Sourcepub fn new_tile_layer(
name: String,
tileset_id: Uuid,
width: u32,
height: u32,
) -> Self
pub fn new_tile_layer( name: String, tileset_id: Uuid, width: u32, height: u32, ) -> Self
Create a new tile layer with the given tileset
Sourcepub fn new_object_layer(name: String) -> Self
pub fn new_object_layer(name: String) -> Self
Create a new object layer
Sourcepub fn layer_type(&self) -> LayerType
pub fn layer_type(&self) -> LayerType
Get the type of this layer
Sourcepub fn tileset_id(&self) -> Option<Uuid>
pub fn tileset_id(&self) -> Option<Uuid>
Get the tileset ID if this is a tile layer
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Layer
impl<'de> Deserialize<'de> for Layer
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Layer
impl RefUnwindSafe for Layer
impl Send for Layer
impl Sync for Layer
impl Unpin for Layer
impl UnsafeUnpin for Layer
impl UnwindSafe for Layer
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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