pub struct TerrainBrush {
pub selected_terrain_set: Option<Uuid>,
pub selected_terrain_index: Option<usize>,
pub active: bool,
}Expand description
Terrain brush state for painting with automatic tile selection
Fields§
§selected_terrain_set: Option<Uuid>Currently selected terrain set ID
selected_terrain_index: Option<usize>Currently selected terrain index within the set
active: boolWhether terrain painting mode is active
Implementations§
Trait Implementations§
Source§impl Clone for TerrainBrush
impl Clone for TerrainBrush
Source§fn clone(&self) -> TerrainBrush
fn clone(&self) -> TerrainBrush
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TerrainBrush
impl Debug for TerrainBrush
Source§impl Default for TerrainBrush
impl Default for TerrainBrush
Source§fn default() -> TerrainBrush
fn default() -> TerrainBrush
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for TerrainBrush
impl RefUnwindSafe for TerrainBrush
impl Send for TerrainBrush
impl Sync for TerrainBrush
impl Unpin for TerrainBrush
impl UnwindSafe for TerrainBrush
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