pub struct Terrain {
pub id: Uuid,
pub name: String,
pub color: Color,
pub icon_tile: Option<u32>,
}Expand description
A terrain type within a set (e.g., “Grass”, “Dirt”, “Water”)
Fields§
§id: Uuid§name: String§color: ColorDisplay color for UI visualization
icon_tile: Option<u32>Representative tile for this terrain (shown in UI)
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Terrain
impl<'de> Deserialize<'de> for Terrain
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Terrain, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Terrain, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for Terrain
impl Serialize for Terrain
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl Freeze for Terrain
impl RefUnwindSafe for Terrain
impl Send for Terrain
impl Sync for Terrain
impl Unpin for Terrain
impl UnwindSafe for Terrain
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