pub struct DialogueRunner {
pub active: bool,
pub speaker_entity: Option<Entity>,
pub dialogue_handle: Option<Handle<DialogueTree>>,
pub current_node_id: Option<String>,
}Expand description
Current state of an active dialogue
Fields§
§active: boolWhether a dialogue is currently active
speaker_entity: Option<Entity>The entity that started this dialogue
dialogue_handle: Option<Handle<DialogueTree>>Handle to the current dialogue tree
current_node_id: Option<String>Current node ID
Implementations§
Source§impl DialogueRunner
impl DialogueRunner
Sourcepub fn start(
&mut self,
speaker: Entity,
dialogue: Handle<DialogueTree>,
start_node: String,
)
pub fn start( &mut self, speaker: Entity, dialogue: Handle<DialogueTree>, start_node: String, )
Start a new dialogue
Sourcepub fn advance_to(&mut self, node_id: String)
pub fn advance_to(&mut self, node_id: String)
Advance to the next node
Trait Implementations§
Source§impl Clone for DialogueRunner
impl Clone for DialogueRunner
Source§fn clone(&self) -> DialogueRunner
fn clone(&self) -> DialogueRunner
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for DialogueRunner
impl Debug for DialogueRunner
Source§impl Default for DialogueRunner
impl Default for DialogueRunner
Source§fn default() -> DialogueRunner
fn default() -> DialogueRunner
Returns the “default value” for a type. Read more
impl Resource for DialogueRunner
Auto Trait Implementations§
impl Freeze for DialogueRunner
impl !RefUnwindSafe for DialogueRunner
impl Send for DialogueRunner
impl Sync for DialogueRunner
impl Unpin for DialogueRunner
impl !UnwindSafe for DialogueRunner
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