pub struct WangId {
pub colors: [u8; 8],
}Expand description
Wang ID using array storage (Tiled-compatible) Color 0 = empty/no terrain Layout: [Top, TopRight, Right, BottomRight, Bottom, BottomLeft, Left, TopLeft]
Fields§
§colors: [u8; 8]Implementations§
Source§impl WangId
impl WangId
Sourcepub fn color_at(&self, pos: WangPosition) -> u8
pub fn color_at(&self, pos: WangPosition) -> u8
Get color at position (0 = empty)
Sourcepub fn set_color(&mut self, pos: WangPosition, color: u8)
pub fn set_color(&mut self, pos: WangPosition, color: u8)
Set color at position
Sourcepub fn color_at_index(&self, i: usize) -> u8
pub fn color_at_index(&self, i: usize) -> u8
Get color at index (0 = empty)
Sourcepub fn set_color_at_index(&mut self, i: usize, color: u8)
pub fn set_color_at_index(&mut self, i: usize, color: u8)
Set color at index
Sourcepub fn opposite_index(i: usize) -> usize
pub fn opposite_index(i: usize) -> usize
Get opposite index (position on neighbor that faces us)
Sourcepub fn next_index(i: usize) -> usize
pub fn next_index(i: usize) -> usize
Get next index clockwise
Sourcepub fn prev_index(i: usize) -> usize
pub fn prev_index(i: usize) -> usize
Get previous index counter-clockwise
Sourcepub fn has_any_terrain(&self) -> bool
pub fn has_any_terrain(&self) -> bool
Check if this WangId has any terrain set
Trait Implementations§
impl Copy for WangId
impl Eq for WangId
impl StructuralPartialEq for WangId
Auto Trait Implementations§
impl Freeze for WangId
impl RefUnwindSafe for WangId
impl Send for WangId
impl Sync for WangId
impl Unpin for WangId
impl UnwindSafe for WangId
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