pub struct TileTerrainData {
pub terrains: [Option<usize>; 9],
}Expand description
Terrain assignments for a single tile’s corners/edges/center
Fields§
§terrains: [Option<usize>; 9]Terrain index at each position (None = no terrain assigned) For Corner: indices 0-3 (TL, TR, BL, BR) For Edge: indices 0-3 (Top, Right, Bottom, Left) For Mixed: indices 0-7 (TL, T, TR, R, BR, B, BL, L - clockwise from top-left) index 8 = Center (visual only, doesn’t affect Wang matching)
Implementations§
Source§impl TileTerrainData
impl TileTerrainData
pub fn new() -> TileTerrainData
Sourcepub fn set(&mut self, position: usize, terrain_index: Option<usize>)
pub fn set(&mut self, position: usize, terrain_index: Option<usize>)
Set terrain at a specific position
Sourcepub fn has_any_terrain(&self) -> bool
pub fn has_any_terrain(&self) -> bool
Check if this tile has any terrain assigned
Sourcepub fn is_uniform(&self, position_count: usize) -> Option<usize>
pub fn is_uniform(&self, position_count: usize) -> Option<usize>
Check if all positions have the same terrain (useful for fill tiles)
Trait Implementations§
Source§impl Clone for TileTerrainData
impl Clone for TileTerrainData
Source§fn clone(&self) -> TileTerrainData
fn clone(&self) -> TileTerrainData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TileTerrainData
impl Debug for TileTerrainData
Source§impl Default for TileTerrainData
impl Default for TileTerrainData
Source§fn default() -> TileTerrainData
fn default() -> TileTerrainData
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for TileTerrainData
impl<'de> Deserialize<'de> for TileTerrainData
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<TileTerrainData, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<TileTerrainData, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for TileTerrainData
impl Serialize for TileTerrainData
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl Freeze for TileTerrainData
impl RefUnwindSafe for TileTerrainData
impl Send for TileTerrainData
impl Sync for TileTerrainData
impl Unpin for TileTerrainData
impl UnwindSafe for TileTerrainData
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