pub struct MagicFxInstance {
pub mesh_handle: Handle<Mesh>,
pub fx_style: MagicFxStyle,
pub start_time_offset: Duration,
pub end_time_offset: Duration,
pub start_transform: EulerTransform,
pub end_transform: EulerTransform,
pub transform_easing_function: EaseFunction,
pub shader_material_handle: Handle<GenericMaterial>,
pub start_tint_color: Option<Color>,
pub end_tint_color: Option<Color>,
pub color_easing_function: EaseFunction,
}Fields§
§mesh_handle: Handle<Mesh>§fx_style: MagicFxStyle§start_time_offset: Duration§end_time_offset: Duration§start_transform: EulerTransform§end_transform: EulerTransform§transform_easing_function: EaseFunction§shader_material_handle: Handle<GenericMaterial>§start_tint_color: Option<Color>§end_tint_color: Option<Color>§color_easing_function: EaseFunctionImplementations§
Source§impl MagicFxInstance
impl MagicFxInstance
pub fn from_manifest( manifest: MagicFxInstanceManifest, mesh_handles_map: &HashMap<String, Handle<Mesh>>, generic_materials_map: &HashMap<String, Handle<GenericMaterial>>, generic_materials_assets: &Res<'_, Assets<GenericMaterial>>, asset_server: &ResMut<'_, AssetServer>, ) -> Result<Self>
pub fn to_anim_material_bundle(&self) -> impl Bundle
Trait Implementations§
Source§impl Clone for MagicFxInstance
impl Clone for MagicFxInstance
Source§fn clone(&self) -> MagicFxInstance
fn clone(&self) -> MagicFxInstance
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for MagicFxInstance
impl !RefUnwindSafe for MagicFxInstance
impl Send for MagicFxInstance
impl Sync for MagicFxInstance
impl Unpin for MagicFxInstance
impl !UnwindSafe for MagicFxInstance
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