Struct LyonMeshBuilder

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pub struct LyonMeshBuilder { /* private fields */ }
Expand description

Builder that provides customizable functionality to create lyon tessellated meshes and build them so bevy can consume them.

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impl LyonMeshBuilder

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pub fn new() -> Self

Create a new mesh builder.

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pub fn build(self) -> Mesh

Finish the building and produce the final mesh.

Uses TriangleStrip as the default primitive topology.

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pub fn build_with_topology(self, topology: PrimitiveTopology) -> Mesh

Finishes a mesh using a specific PrimitiveTopology.

Prefer using LyonMeshBuilder::build as its default topology works in the vast majority of cases.

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pub fn with(self, shape: impl LyonShapeBuilder) -> Self

Adds a shape specified by argument’s LyonShapeBuilder implementation to the mesh being constructed.

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pub fn with_only(shape: impl LyonShapeBuilder) -> Mesh

A convenience function that makes a new LyonMeshBuilder and builds it with only the single shape provided.

This is equivalent to calling:

LyonMeshBuilder::new()
    .with(shape)
    .build()
Examples found in repository?
examples/basic_usage.rs (lines 27-32)
18fn setup_system(
19    mut commands: Commands,
20    mut materials: ResMut<Assets<ColorMaterial>>,
21    mut meshes: ResMut<Assets<Mesh>>,
22) {
23    let red = materials.add(Color::RED.into());
24    let green = materials.add(Color::GREEN.into());
25    let blue = materials.add(Color::BLUE.into());
26
27    let fill_circle = meshes.add(LyonMeshBuilder::with_only(
28        shapes::FillCircle {
29            center: math::point(-100.0, 0.0),
30            ..Default::default()
31        }
32    ));
33
34    let stroke_circle = meshes.add(LyonMeshBuilder::with_only(
35        shapes::StrokeCircle {
36            center: math::point(-100.0, 0.0),
37            radius: 35.0,
38            ..Default::default()
39        }
40    ));
41
42    let ellipse = meshes.add(LyonMeshBuilder::with_only(
43        shapes::StrokeEllipse {
44            center: math::point(50.0, 25.0),
45            ..Default::default()
46        }
47    ));
48
49    let convex_polyline = meshes.add(LyonMeshBuilder::with_only(
50        shapes::FillConvexPolyline {
51            points: vec![
52                math::point(0.0, 0.0),
53                math::point(25.0, 50.0),
54                math::point(50.0, 0.0),
55                math::point(50.0, -100.0),
56                math::point(25.0, -150.0),
57                math::point(0.0, -100.0)
58            ],
59            ..Default::default()
60        }
61    ));
62
63    commands
64        .spawn(Camera2dComponents::default())
65        .spawn(SpriteComponents {
66            mesh: fill_circle,
67            material: red,
68            sprite: Sprite { size: Vec2::new(1.0, 1.0) },
69            ..Default::default()
70        })
71        .spawn(SpriteComponents {
72            mesh: stroke_circle,
73            material: green,
74            sprite: Sprite { size: Vec2::new(1.0, 1.0) },
75            ..Default::default()
76        })
77        .spawn(SpriteComponents {
78            mesh: ellipse,
79            material: red,
80            sprite: Sprite { size: Vec2::new(1.0, 1.0) },
81            ..Default::default()
82        })
83        .spawn(SpriteComponents {
84            mesh: convex_polyline,
85            material: blue,
86            sprite: Sprite { size: Vec2::new(1.0, 1.0) },
87            translation: Translation::new(25.0, 75.0, 0.0),
88            ..Default::default()
89        });
90
91}

Trait Implementations§

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impl Clone for LyonMeshBuilder

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fn clone(&self) -> LyonMeshBuilder

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LyonMeshBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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