pub struct LyonMeshBuilder { /* private fields */ }
Expand description
Implementations§
Source§impl LyonMeshBuilder
impl LyonMeshBuilder
Sourcepub fn build(self) -> Mesh
pub fn build(self) -> Mesh
Finish the building and produce the final mesh.
Uses TriangleStrip
as the default primitive topology.
Sourcepub fn build_with_topology(self, topology: PrimitiveTopology) -> Mesh
pub fn build_with_topology(self, topology: PrimitiveTopology) -> Mesh
Finishes a mesh using a specific PrimitiveTopology
.
Prefer using LyonMeshBuilder::build
as its default topology works in the vast majority of cases.
Sourcepub fn with(self, shape: impl LyonShapeBuilder) -> Self
pub fn with(self, shape: impl LyonShapeBuilder) -> Self
Adds a shape specified by argument’s LyonShapeBuilder
implementation to the mesh being constructed.
Sourcepub fn with_only(shape: impl LyonShapeBuilder) -> Mesh
pub fn with_only(shape: impl LyonShapeBuilder) -> Mesh
A convenience function that makes a new LyonMeshBuilder
and builds it with only the single shape provided.
This is equivalent to calling:
LyonMeshBuilder::new()
.with(shape)
.build()
Examples found in repository?
examples/basic_usage.rs (lines 27-32)
18fn setup_system(
19 mut commands: Commands,
20 mut materials: ResMut<Assets<ColorMaterial>>,
21 mut meshes: ResMut<Assets<Mesh>>,
22) {
23 let red = materials.add(Color::RED.into());
24 let green = materials.add(Color::GREEN.into());
25 let blue = materials.add(Color::BLUE.into());
26
27 let fill_circle = meshes.add(LyonMeshBuilder::with_only(
28 shapes::FillCircle {
29 center: math::point(-100.0, 0.0),
30 ..Default::default()
31 }
32 ));
33
34 let stroke_circle = meshes.add(LyonMeshBuilder::with_only(
35 shapes::StrokeCircle {
36 center: math::point(-100.0, 0.0),
37 radius: 35.0,
38 ..Default::default()
39 }
40 ));
41
42 let ellipse = meshes.add(LyonMeshBuilder::with_only(
43 shapes::StrokeEllipse {
44 center: math::point(50.0, 25.0),
45 ..Default::default()
46 }
47 ));
48
49 let convex_polyline = meshes.add(LyonMeshBuilder::with_only(
50 shapes::FillConvexPolyline {
51 points: vec![
52 math::point(0.0, 0.0),
53 math::point(25.0, 50.0),
54 math::point(50.0, 0.0),
55 math::point(50.0, -100.0),
56 math::point(25.0, -150.0),
57 math::point(0.0, -100.0)
58 ],
59 ..Default::default()
60 }
61 ));
62
63 commands
64 .spawn(Camera2dComponents::default())
65 .spawn(SpriteComponents {
66 mesh: fill_circle,
67 material: red,
68 sprite: Sprite { size: Vec2::new(1.0, 1.0) },
69 ..Default::default()
70 })
71 .spawn(SpriteComponents {
72 mesh: stroke_circle,
73 material: green,
74 sprite: Sprite { size: Vec2::new(1.0, 1.0) },
75 ..Default::default()
76 })
77 .spawn(SpriteComponents {
78 mesh: ellipse,
79 material: red,
80 sprite: Sprite { size: Vec2::new(1.0, 1.0) },
81 ..Default::default()
82 })
83 .spawn(SpriteComponents {
84 mesh: convex_polyline,
85 material: blue,
86 sprite: Sprite { size: Vec2::new(1.0, 1.0) },
87 translation: Translation::new(25.0, 75.0, 0.0),
88 ..Default::default()
89 });
90
91}
Trait Implementations§
Source§impl Clone for LyonMeshBuilder
impl Clone for LyonMeshBuilder
Source§fn clone(&self) -> LyonMeshBuilder
fn clone(&self) -> LyonMeshBuilder
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for LyonMeshBuilder
impl RefUnwindSafe for LyonMeshBuilder
impl Send for LyonMeshBuilder
impl Sync for LyonMeshBuilder
impl Unpin for LyonMeshBuilder
impl UnwindSafe for LyonMeshBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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(where Trait: Downcast
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. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
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