pub enum LightsSystems {
Pool,
Flicker,
Flame,
}Expand description
The order the crate’s systems run in Update.
LightsSystems::Pool hands the real lights out before LightsSystems::Flicker modulates
them, so a light handed to a new candidate flickers at its new base in the very same frame; and
LightsSystems::Flame dresses sites after both, so a flame is drawn on the frame its site
appears.
Variants§
Pool
The light pool: spawning, resizing and assigning the real lights.
Flicker
Flicker and Kindle, on every point and spot light that carries them.
Flame
The shader flames: dressing new sites and ticking their shared clock.
Trait Implementations§
Source§impl Clone for LightsSystems
impl Clone for LightsSystems
impl Copy for LightsSystems
Source§impl Debug for LightsSystems
impl Debug for LightsSystems
impl Eq for LightsSystems
Source§impl Hash for LightsSystems
impl Hash for LightsSystems
Source§impl PartialEq for LightsSystems
impl PartialEq for LightsSystems
impl StructuralPartialEq for LightsSystems
Source§impl SystemSet for LightsSystems
impl SystemSet for LightsSystems
Source§fn system_type(&self) -> Option<TypeId>
fn system_type(&self) -> Option<TypeId>
Returns
Some if this system set is a SystemTypeSet.Source§fn is_anonymous(&self) -> bool
fn is_anonymous(&self) -> bool
Returns
true if this system set is an AnonymousSet.Auto Trait Implementations§
impl Freeze for LightsSystems
impl RefUnwindSafe for LightsSystems
impl Send for LightsSystems
impl Sync for LightsSystems
impl Unpin for LightsSystems
impl UnsafeUnpin for LightsSystems
impl UnwindSafe for LightsSystems
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