Enum bevy_landmass::LandmassSystemSet
source · pub enum LandmassSystemSet {
SyncExistence,
SyncValues,
Update,
Output,
}
Expand description
System set for landmass
systems.
Variants§
SyncExistence
Systems for syncing the existence of components with the internal
landmass
state. Ensure your landmass
entities are setup before this
point (and not removed until LandmassSystemSet::Output
).
SyncValues
Systems for syncing the values of components with the internal landmass
state.
Update
The actual landmass
updating step.
Output
Systems for returning the output of landmass
back to users. Avoid
reading/mutating data from your landmass
entities until after this
point.
Trait Implementations§
source§impl Clone for LandmassSystemSet
impl Clone for LandmassSystemSet
source§fn clone(&self) -> LandmassSystemSet
fn clone(&self) -> LandmassSystemSet
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for LandmassSystemSet
impl Debug for LandmassSystemSet
source§impl Hash for LandmassSystemSet
impl Hash for LandmassSystemSet
source§impl PartialEq for LandmassSystemSet
impl PartialEq for LandmassSystemSet
source§fn eq(&self, other: &LandmassSystemSet) -> bool
fn eq(&self, other: &LandmassSystemSet) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl SystemSet for LandmassSystemSet
impl SystemSet for LandmassSystemSet
source§fn as_dyn_eq(&self) -> &dyn DynEq
fn as_dyn_eq(&self) -> &dyn DynEq
Casts this value to a form where it can be compared with other type-erased values.
source§fn system_type(&self) -> Option<TypeId>
fn system_type(&self) -> Option<TypeId>
Returns
Some
if this system set is a SystemTypeSet
.source§fn is_anonymous(&self) -> bool
fn is_anonymous(&self) -> bool
Returns
true
if this system set is an AnonymousSet
.impl Eq for LandmassSystemSet
impl StructuralPartialEq for LandmassSystemSet
Auto Trait Implementations§
impl Freeze for LandmassSystemSet
impl RefUnwindSafe for LandmassSystemSet
impl Send for LandmassSystemSet
impl Sync for LandmassSystemSet
impl Unpin for LandmassSystemSet
impl UnwindSafe for LandmassSystemSet
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<S> IntoSystemSet<()> for Swhere
S: SystemSet,
impl<S> IntoSystemSet<()> for Swhere
S: SystemSet,
source§fn into_system_set(self) -> <S as IntoSystemSet<()>>::Set
fn into_system_set(self) -> <S as IntoSystemSet<()>>::Set
Converts this instance to its associated
SystemSet
type.source§impl<S> IntoSystemSetConfigs for Swhere
S: SystemSet,
impl<S> IntoSystemSetConfigs for Swhere
S: SystemSet,
fn into_configs(self) -> NodeConfigs<Interned<dyn SystemSet>>
source§fn in_set(self, set: impl SystemSet) -> NodeConfigs<Interned<dyn SystemSet>>
fn in_set(self, set: impl SystemSet) -> NodeConfigs<Interned<dyn SystemSet>>
Add these system sets to the provided
set
.source§fn before<M>(
self,
set: impl IntoSystemSet<M>,
) -> NodeConfigs<Interned<dyn SystemSet>>
fn before<M>( self, set: impl IntoSystemSet<M>, ) -> NodeConfigs<Interned<dyn SystemSet>>
source§fn after<M>(
self,
set: impl IntoSystemSet<M>,
) -> NodeConfigs<Interned<dyn SystemSet>>
fn after<M>( self, set: impl IntoSystemSet<M>, ) -> NodeConfigs<Interned<dyn SystemSet>>
source§fn before_ignore_deferred<M>(
self,
set: impl IntoSystemSet<M>,
) -> NodeConfigs<Interned<dyn SystemSet>>
fn before_ignore_deferred<M>( self, set: impl IntoSystemSet<M>, ) -> NodeConfigs<Interned<dyn SystemSet>>
Run before all systems in
set
. Read moresource§fn after_ignore_deferred<M>(
self,
set: impl IntoSystemSet<M>,
) -> NodeConfigs<Interned<dyn SystemSet>>
fn after_ignore_deferred<M>( self, set: impl IntoSystemSet<M>, ) -> NodeConfigs<Interned<dyn SystemSet>>
Run after all systems in
set
. Read moresource§fn ambiguous_with<M>(
self,
set: impl IntoSystemSet<M>,
) -> NodeConfigs<Interned<dyn SystemSet>>
fn ambiguous_with<M>( self, set: impl IntoSystemSet<M>, ) -> NodeConfigs<Interned<dyn SystemSet>>
Suppress warnings and errors that would result from systems in these sets having ambiguities
(conflicting access but indeterminate order) with systems in
set
.source§fn ambiguous_with_all(self) -> NodeConfigs<Interned<dyn SystemSet>>
fn ambiguous_with_all(self) -> NodeConfigs<Interned<dyn SystemSet>>
Suppress warnings and errors that would result from systems in these sets having ambiguities
(conflicting access but indeterminate order) with any other system.
source§fn chain(self) -> NodeConfigs<Interned<dyn SystemSet>>
fn chain(self) -> NodeConfigs<Interned<dyn SystemSet>>
Treat this collection as a sequence of system sets. Read more
source§fn chain_ignore_deferred(
self,
) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
fn chain_ignore_deferred( self, ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
Treat this collection as a sequence of systems. Read more