pub struct EnableInteractiveElementTargeting<U: LunexUi, C: LunexCursor> { /* private fields */ }
Expand description
Enable interaction targeting on an entity.
- To disable, use the
DisableInteractiveElementTargeting
command.
Implementations§
source§impl<U: LunexUi, C: LunexCursor> EnableInteractiveElementTargeting<U, C>
impl<U: LunexUi, C: LunexCursor> EnableInteractiveElementTargeting<U, C>
Trait Implementations§
source§impl<U: LunexUi, C: LunexCursor> Command for EnableInteractiveElementTargeting<U, C>
impl<U: LunexUi, C: LunexCursor> Command for EnableInteractiveElementTargeting<U, C>
Auto Trait Implementations§
impl<U, C> RefUnwindSafe for EnableInteractiveElementTargeting<U, C>where
C: RefUnwindSafe,
U: RefUnwindSafe,
impl<U, C> Send for EnableInteractiveElementTargeting<U, C>
impl<U, C> Sync for EnableInteractiveElementTargeting<U, C>
impl<U, C> Unpin for EnableInteractiveElementTargeting<U, C>
impl<U, C> UnwindSafe for EnableInteractiveElementTargeting<U, C>where
C: UnwindSafe,
U: UnwindSafe,
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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