pub struct WithKind<T: EntityKind> { /* private fields */ }Expand description
A WorldQuery filter for entities with some given EntityKind.
Similar to With in usage.
Trait Implementations§
Source§impl<T: EntityKind> WorldQuery for WithKind<T>
impl<T: EntityKind> WorldQuery for WithKind<T>
Source§unsafe fn set_archetype<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &Self::State,
_archetype: &'__w Archetype,
_table: &'__w Table,
)
unsafe fn set_archetype<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &Self::State, _archetype: &'__w Archetype, _table: &'__w Table, )
SAFETY: we call set_archetype for each member that implements Fetch
Source§unsafe fn set_table<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &Self::State,
_table: &'__w Table,
)
unsafe fn set_table<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &Self::State, _table: &'__w Table, )
SAFETY: we call set_table for each member that implements Fetch
Source§unsafe fn fetch<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow,
) -> <Self as WorldQuery>::Item<'__w>
unsafe fn fetch<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow, ) -> <Self as WorldQuery>::Item<'__w>
SAFETY: we call fetch for each member that implements Fetch.
Source§const IS_DENSE: bool = true
const IS_DENSE: bool = true
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table must be used before
WorldQuery::fetch can be called for iterators. If this returns false,
WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for
iterators.Source§const IS_ARCHETYPAL: bool = true
const IS_ARCHETYPAL: bool = true
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which
components are accessed by the Query. Read more
Source§type Item<'__w> = WithKindItem<'__w, T>
type Item<'__w> = WithKindItem<'__w, T>
The item returned by this
WorldQuerySource§type Fetch<'__w> = WithKindFetch<'__w, T>
type Fetch<'__w> = WithKindFetch<'__w, T>
Per archetype/table state used by this
WorldQuery to fetch Self::ItemSource§type ReadOnly = WithKind<T>
type ReadOnly = WithKind<T>
The read-only variant of this
WorldQuery, which satisfies the ReadOnlyWorldQuery trait.Source§type State = WithKindState<T>
type State = WithKindState<T>
State used to construct a
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.Source§fn shrink<'__wlong: '__wshort, '__wshort>(
item: <WithKind<T> as WorldQuery>::Item<'__wlong>,
) -> <WithKind<T> as WorldQuery>::Item<'__wshort>
fn shrink<'__wlong: '__wshort, '__wshort>( item: <WithKind<T> as WorldQuery>::Item<'__wlong>, ) -> <WithKind<T> as WorldQuery>::Item<'__wshort>
This function manually implements subtyping for the query items.
Source§unsafe fn init_fetch<'__w>(
_world: UnsafeWorldCell<'__w>,
state: &Self::State,
_last_run: Tick,
_this_run: Tick,
) -> <Self as WorldQuery>::Fetch<'__w>
unsafe fn init_fetch<'__w>( _world: UnsafeWorldCell<'__w>, state: &Self::State, _last_run: Tick, _this_run: Tick, ) -> <Self as WorldQuery>::Fetch<'__w>
Creates a new instance of this fetch. Read more
Source§unsafe fn clone_fetch<'__w>(
_fetch: &<Self as WorldQuery>::Fetch<'__w>,
) -> <Self as WorldQuery>::Fetch<'__w>
unsafe fn clone_fetch<'__w>( _fetch: &<Self as WorldQuery>::Fetch<'__w>, ) -> <Self as WorldQuery>::Fetch<'__w>
While this function can be called for any query, it is always safe to call if
Self: ReadOnlyWorldQuery holds. Read moreSource§unsafe fn filter_fetch<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow,
) -> bool
unsafe fn filter_fetch<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow, ) -> bool
Safety Read more
Source§fn update_component_access(
state: &Self::State,
_access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId>, )
Adds any component accesses used by this
WorldQuery to access.Source§fn update_archetype_component_access(
state: &Self::State,
_archetype: &Archetype,
_access: &mut Access<ArchetypeComponentId>,
)
fn update_archetype_component_access( state: &Self::State, _archetype: &Archetype, _access: &mut Access<ArchetypeComponentId>, )
Source§fn init_state(world: &mut World) -> WithKindState<T>
fn init_state(world: &mut World) -> WithKindState<T>
Creates and initializes a
State for this WorldQuery type.Source§fn matches_component_set(
state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
Returns
true if this query matches a set of components. Otherwise, returns false.impl<T: EntityKind> ReadOnlyWorldQuery for WithKind<T>
SAFETY: we assert fields are readonly below
Auto Trait Implementations§
impl<T> Freeze for WithKind<T>
impl<T> RefUnwindSafe for WithKind<T>where
T: RefUnwindSafe,
impl<T> Send for WithKind<T>
impl<T> Sync for WithKind<T>
impl<T> Unpin for WithKind<T>where
T: Unpin,
impl<T> UnwindSafe for WithKind<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.