pub enum Primitive {
Line(LinePrimitive),
Rect(RectPrimitive),
Text(TextPrimitive),
QuarterPie(QuarterPiePrimitive),
}Expand description
Variants§
Line(LinePrimitive)
A line between two points, with a color and thickness.
Rect(RectPrimitive)
An axis-aligned rectangle with a color, optional rounded corners, and optional texture.
Text(TextPrimitive)
A text with a color.
QuarterPie(QuarterPiePrimitive)
Implementations§
Source§impl Primitive
impl Primitive
Sourcepub fn gpu_kind(&self) -> GpuPrimitiveKind
pub fn gpu_kind(&self) -> GpuPrimitiveKind
Get the GpuPrimitiveKind of a primitive.
Sourcepub fn aabb(&self) -> Aabb2d
pub fn aabb(&self) -> Aabb2d
Get the AABB of a primitive.
This is mainly used internally for tiling. There’s no guarantee that the AABB is tightly fitting; instead it only needs to be conservative and enclose all the primitive.
Sourcepub fn is_textured(&self) -> bool
pub fn is_textured(&self) -> bool
Is the primitive textured?
Sourcepub fn is_bordered(&self) -> bool
pub fn is_bordered(&self) -> bool
Is the primitive bordered?
Trait Implementations§
Source§impl From<LinePrimitive> for Primitive
impl From<LinePrimitive> for Primitive
Source§fn from(line: LinePrimitive) -> Self
fn from(line: LinePrimitive) -> Self
Converts to this type from the input type.
Source§impl From<QuarterPiePrimitive> for Primitive
impl From<QuarterPiePrimitive> for Primitive
Source§fn from(qpie: QuarterPiePrimitive) -> Self
fn from(qpie: QuarterPiePrimitive) -> Self
Converts to this type from the input type.
Source§impl From<RectPrimitive> for Primitive
impl From<RectPrimitive> for Primitive
Source§fn from(rect: RectPrimitive) -> Self
fn from(rect: RectPrimitive) -> Self
Converts to this type from the input type.
Source§impl From<TextPrimitive> for Primitive
impl From<TextPrimitive> for Primitive
Source§fn from(text: TextPrimitive) -> Self
fn from(text: TextPrimitive) -> Self
Converts to this type from the input type.
impl Copy for Primitive
Auto Trait Implementations§
impl Freeze for Primitive
impl RefUnwindSafe for Primitive
impl Send for Primitive
impl Sync for Primitive
impl Unpin for Primitive
impl UnwindSafe for Primitive
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.