pub enum ActionInput {
Key(Key),
KeyCode(KeyCode),
MouseButton(MouseButton),
GamepadButton(GamepadButton),
GamepadAxis(SimpleAxis),
Scroll(SimpleScroll),
}Variants§
Key(Key)
KeyCode(KeyCode)
MouseButton(MouseButton)
GamepadButton(GamepadButton)
GamepadAxis(SimpleAxis)
Scroll(SimpleScroll)
Implementations§
Source§impl ActionInput
impl ActionInput
pub fn is_gamepad(&self) -> bool
pub fn is_key(&self) -> bool
pub fn is_key_code(&self) -> bool
Trait Implementations§
Source§impl Clone for ActionInput
impl Clone for ActionInput
Source§fn clone(&self) -> ActionInput
fn clone(&self) -> ActionInput
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ActionInput
impl Debug for ActionInput
Source§impl From<GamepadButton> for ActionInput
impl From<GamepadButton> for ActionInput
Source§fn from(value: GamepadButton) -> Self
fn from(value: GamepadButton) -> Self
Converts to this type from the input type.
Source§impl From<Key> for ActionInput
impl From<Key> for ActionInput
Source§impl From<KeyCode> for ActionInput
impl From<KeyCode> for ActionInput
Source§impl From<MouseButton> for ActionInput
impl From<MouseButton> for ActionInput
Source§fn from(value: MouseButton) -> Self
fn from(value: MouseButton) -> Self
Converts to this type from the input type.
Source§impl From<SimpleAxis> for ActionInput
impl From<SimpleAxis> for ActionInput
Source§fn from(value: SimpleAxis) -> Self
fn from(value: SimpleAxis) -> Self
Converts to this type from the input type.
Source§impl From<SimpleScroll> for ActionInput
impl From<SimpleScroll> for ActionInput
Source§fn from(value: SimpleScroll) -> Self
fn from(value: SimpleScroll) -> Self
Converts to this type from the input type.
Source§impl Hash for ActionInput
impl Hash for ActionInput
Source§impl PartialEq for ActionInput
impl PartialEq for ActionInput
impl Eq for ActionInput
impl StructuralPartialEq for ActionInput
Auto Trait Implementations§
impl Freeze for ActionInput
impl RefUnwindSafe for ActionInput
impl Send for ActionInput
impl Sync for ActionInput
impl Unpin for ActionInput
impl UnwindSafe for ActionInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Clone,
impl<T> CloneToUninit for Twhere
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
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Converts
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Converts
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impl<T> DowncastSend for T
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fn equivalent(&self, key: &K) -> bool
Compare self to
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Converts
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Source§fn clone_type_data(&self) -> Box<dyn TypeData>
fn clone_type_data(&self) -> Box<dyn TypeData>
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