pub struct AuthenticateGameCenter;Expand description
Authenticate the local player (presents the Game Center sign-in if needed).
Trait Implementations§
Source§impl Clone for AuthenticateGameCenter
impl Clone for AuthenticateGameCenter
Source§fn clone(&self) -> AuthenticateGameCenter
fn clone(&self) -> AuthenticateGameCenter
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AuthenticateGameCenter
impl Debug for AuthenticateGameCenter
impl Message for AuthenticateGameCenter
Auto Trait Implementations§
impl Freeze for AuthenticateGameCenter
impl RefUnwindSafe for AuthenticateGameCenter
impl Send for AuthenticateGameCenter
impl Sync for AuthenticateGameCenter
impl Unpin for AuthenticateGameCenter
impl UnsafeUnpin for AuthenticateGameCenter
impl UnwindSafe for AuthenticateGameCenter
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
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impl<T> CloneToUninit for Twhere
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impl<T> ConditionalSend for Twhere
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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Converts
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fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
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impl<T> DowncastSend for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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impl<T> IntoResult<T> for T
Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
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