pub struct Interactable {
pub groups: Vec<Group>,
pub bounding_box: (Vec2, Vec2),
}
Expand description
This component makes an entity interactable with the mouse cursor
Fields§
§groups: Vec<Group>
The interaction groups this interactable entity belongs to
bounding_box: (Vec2, Vec2)
The interaction area for the interactable entity
Trait Implementations§
Source§impl Component for Interactable
impl Component for Interactable
type Storage = TableStorage
Auto Trait Implementations§
impl Freeze for Interactable
impl RefUnwindSafe for Interactable
impl Send for Interactable
impl Sync for Interactable
impl Unpin for Interactable
impl UnwindSafe for Interactable
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
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Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
fn get_components(self, func: &mut impl FnMut(OwningPtr<'_>))
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Source§impl<T> FromWorld for Twhere
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Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
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