Struct bevy_iced::IcedPlugin
source · pub struct IcedPlugin;Expand description
The main feature of bevy_iced.
Add this to your App by calling app.add_plugin(bevy_iced::IcedPlugin).
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for IcedPlugin
impl Send for IcedPlugin
impl Sync for IcedPlugin
impl Unpin for IcedPlugin
impl UnwindSafe for IcedPlugin
Blanket Implementations§
source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: FloatComponent,
Swp: WhitePoint,
Dwp: WhitePoint,
D: AdaptFrom<S, Swp, Dwp, T>,
source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<Swp, Dwp, T>,
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source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default
source§impl<T, U> AsBindGroupShaderType<U> for Twhere
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&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
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source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T [ShaderType] for self. When used in AsBindGroup
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source§fn instrument(self, span: Span) -> Instrumented<Self>
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source§fn in_current_span(self) -> Instrumented<Self>
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source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
source§impl<T, U> IntoColorUnclamped<U> for Twhere
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source§impl<T, U> TryIntoColor<U> for Twhere
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impl<T, U> TryIntoColor<U> for Twhere
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source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
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Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds error is returned which contains
the unclamped color. Read more