pub struct EffectShaders {
pub init: Handle<Shader>,
pub update: Handle<Shader>,
pub render: Handle<Shader>,
}Expand description
Effect shaders.
Contains the final shaders for the init, update, and render passes of a single effect type.
Fields§
§init: Handle<Shader>The init compute shader, which runs on each newly spawned particle to initialize its data once.
update: Handle<Shader>The update compute shader, which runs every frame to simulate all alive particles.
render: Handle<Shader>The render graphics shader, which actually renders alive particles.
Trait Implementations§
Source§impl Clone for EffectShaders
impl Clone for EffectShaders
Source§fn clone(&self) -> EffectShaders
fn clone(&self) -> EffectShaders
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for EffectShaders
impl Debug for EffectShaders
Source§impl Default for EffectShaders
impl Default for EffectShaders
Source§fn default() -> EffectShaders
fn default() -> EffectShaders
Returns the “default value” for a type. Read more
impl Eq for EffectShaders
Source§impl Hash for EffectShaders
impl Hash for EffectShaders
Source§impl Ord for EffectShaders
impl Ord for EffectShaders
Source§fn cmp(&self, other: &EffectShaders) -> Ordering
fn cmp(&self, other: &EffectShaders) -> Ordering
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for EffectShaders
impl PartialEq for EffectShaders
Source§fn eq(&self, other: &EffectShaders) -> bool
fn eq(&self, other: &EffectShaders) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl PartialOrd for EffectShaders
impl PartialOrd for EffectShaders
impl StructuralPartialEq for EffectShaders
Auto Trait Implementations§
impl !RefUnwindSafe for EffectShaders
impl !Unpin for EffectShaders
impl !UnwindSafe for EffectShaders
impl Freeze for EffectShaders
impl Send for EffectShaders
impl Sync for EffectShaders
impl UnsafeUnpin for EffectShaders
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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impl<Q, K> Comparable<K> for Q
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T: Send,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be
downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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impl<T> DowncastSend for T
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impl<Q, K> Equivalent<K> for Q
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T: Default,
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