Struct bevy_gltf::Gltf [−][src]
pub struct Gltf {
pub scenes: Vec<Handle<Scene>>,
pub named_scenes: HashMap<String, Handle<Scene>>,
pub meshes: Vec<Handle<GltfMesh>>,
pub named_meshes: HashMap<String, Handle<GltfMesh>>,
pub materials: Vec<Handle<StandardMaterial>>,
pub named_materials: HashMap<String, Handle<StandardMaterial>>,
pub nodes: Vec<Handle<GltfNode>>,
pub named_nodes: HashMap<String, Handle<GltfNode>>,
pub default_scene: Option<Handle<Scene>>,
}
Expand description
Representation of a loaded glTF file.
Fields
scenes: Vec<Handle<Scene>>
named_scenes: HashMap<String, Handle<Scene>>
meshes: Vec<Handle<GltfMesh>>
named_meshes: HashMap<String, Handle<GltfMesh>>
materials: Vec<Handle<StandardMaterial>>
named_materials: HashMap<String, Handle<StandardMaterial>>
nodes: Vec<Handle<GltfNode>>
named_nodes: HashMap<String, Handle<GltfNode>>
default_scene: Option<Handle<Scene>>
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Gltf
impl UnwindSafe for Gltf
Blanket Implementations
Mutably borrows from an owned value. Read more
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