Enum bevy_framepace::Limiter
source · pub enum Limiter {
Auto,
Manual(Duration),
Off,
}
Expand description
Configures the framelimiting technique for the app.
Variants
Auto
Uses the window’s refresh rate to set the frametime limit, updating when the window changes monitors.
Manual(Duration)
Set a fixed manual frametime limit. This should be greater than the monitors frametime
(1.0 / monitor frequency
).
Off
Disables frame limiting
Implementations
sourceimpl Limiter
impl Limiter
sourcepub fn is_enabled(&self) -> bool
pub fn is_enabled(&self) -> bool
Returns true
if the Limiter
is enabled.
sourcepub fn from_framerate(framerate: f64) -> Self
pub fn from_framerate(framerate: f64) -> Self
Constructs a new Limiter
from the provided framerate
.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Limiter
impl Send for Limiter
impl Sync for Limiter
impl Unpin for Limiter
impl UnwindSafe for Limiter
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: Any,
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