pub struct FixedSpriteBundle {
pub sprite: FixedSprite,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub texture: Handle<Image>,
pub visibility: Visibility,
pub computed_visibility: ComputedVisibility,
pub rotation: FixedTransform,
pub rotation_matrix: FixedGlobalTransform,
}
Fields§
§sprite: FixedSprite
§transform: Transform
§global_transform: GlobalTransform
§texture: Handle<Image>
§visibility: Visibility
§computed_visibility: ComputedVisibility
§rotation: FixedTransform
§rotation_matrix: FixedGlobalTransform
Trait Implementations§
Source§impl Bundle for FixedSpriteBundle
SAFETY: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order
impl Bundle for FixedSpriteBundle
SAFETY: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order
Source§fn component_ids(
components: &mut Components,
storages: &mut Storages,
) -> Vec<ComponentId>
fn component_ids( components: &mut Components, storages: &mut Storages, ) -> Vec<ComponentId>
Source§unsafe fn from_components<__T, __F>(ctx: &mut __T, func: __F) -> Self
unsafe fn from_components<__T, __F>(ctx: &mut __T, func: __F) -> Self
Source§fn get_components(self, func: impl FnMut(OwningPtr<'_>))
fn get_components(self, func: impl FnMut(OwningPtr<'_>))
Calls
func
on each value, in the order of this bundle’s Component
s. This will
std::mem::forget
the bundle fields, so callers are responsible for dropping the fields
if that is desirable.Source§impl Clone for FixedSpriteBundle
impl Clone for FixedSpriteBundle
Source§fn clone(&self) -> FixedSpriteBundle
fn clone(&self) -> FixedSpriteBundle
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for FixedSpriteBundle
impl RefUnwindSafe for FixedSpriteBundle
impl Send for FixedSpriteBundle
impl Sync for FixedSpriteBundle
impl Unpin for FixedSpriteBundle
impl UnwindSafe for FixedSpriteBundle
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset>,
) -> U
fn as_bind_group_shader_type( &self, _images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset>, ) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World