Structs§
- Fixed
Global Transform - rotation matrix for the sprite, computed internally by the plugin’s systems
- Fixed
Sprite - A sprite that doesn’t rotate or scale
- Fixed
Sprite Bundle - Fixed
Sprite Sheet Bundle - Fixed
Sprites Plugin - Fixed
Texture Atlas Sprite - A sprite from a texture atlas that doesn’t rotate or scale
- Fixed
Transform - rotation of the sprite in radians
- Sprite
Rotation Bundle