pub struct CreateLightmapLabel;Expand description
Render graph label for creating the lightmap.
Useful if you want to add your own render passes before / after it.
Trait Implementations§
Source§impl Clone for CreateLightmapLabel
impl Clone for CreateLightmapLabel
Source§fn clone(&self) -> CreateLightmapLabel
fn clone(&self) -> CreateLightmapLabel
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for CreateLightmapLabel
impl Debug for CreateLightmapLabel
Source§impl Hash for CreateLightmapLabel
impl Hash for CreateLightmapLabel
Source§impl PartialEq for CreateLightmapLabel
impl PartialEq for CreateLightmapLabel
Source§impl RenderLabel for CreateLightmapLabel
impl RenderLabel for CreateLightmapLabel
impl Eq for CreateLightmapLabel
impl StructuralPartialEq for CreateLightmapLabel
Auto Trait Implementations§
impl Freeze for CreateLightmapLabel
impl RefUnwindSafe for CreateLightmapLabel
impl Send for CreateLightmapLabel
impl Sync for CreateLightmapLabel
impl Unpin for CreateLightmapLabel
impl UnwindSafe for CreateLightmapLabel
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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Source§fn clone_type_data(&self) -> Box<dyn TypeData>
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