pub struct Input<T> { /* private fields */ }
Expand description
A “press-able” input of type T
.
This type can be used as a resource to keep the current state of an input, by reacting to events from the input. For a given input value:
Input::pressed
will returntrue
between a press and a release event.Input::just_pressed
will returntrue
for one frame after a press event.Input::just_released
will returntrue
for one frame after a release event.
In case multiple systems are checking for Input::just_pressed
or Input::just_released
but only one should react, for example in the case of triggering
State
change, you should consider clearing the input state, either by:
- Using
Input::clear_just_pressed
orInput::clear_just_released
instead. - Calling
Input::clear
orInput::reset
immediately after the state change.
§Notes when adding this resource for a new input type
When adding this resource for a new input type, you should:
- Call the
Input::press
method for each press event. - Call the
Input::release
method for each release event. - Call the
Input::clear
method at each frame start, before processing events.
Implementations§
Source§impl<T> Input<T>
impl<T> Input<T>
Sourcepub fn any_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool
pub fn any_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool
Check if any item in inputs
has been pressed.
Sourcepub fn just_pressed(&self, input: T) -> bool
pub fn just_pressed(&self, input: T) -> bool
Check if input
has been just pressed.
Sourcepub fn any_just_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool
pub fn any_just_pressed(&self, inputs: impl IntoIterator<Item = T>) -> bool
Check if any item in inputs
has just been pressed.
Sourcepub fn clear_just_pressed(&mut self, input: T) -> bool
pub fn clear_just_pressed(&mut self, input: T) -> bool
Clear the “just pressed” state of input
. Future calls to Input::just_pressed
for the
given input will return false until a new press event occurs.
Returns true if input
is currently “just pressed”
Sourcepub fn just_released(&self, input: T) -> bool
pub fn just_released(&self, input: T) -> bool
Check if input
has been just released.
Sourcepub fn any_just_released(&self, inputs: impl IntoIterator<Item = T>) -> bool
pub fn any_just_released(&self, inputs: impl IntoIterator<Item = T>) -> bool
Check if any item in inputs
has just been released.
Sourcepub fn clear_just_released(&mut self, input: T) -> bool
pub fn clear_just_released(&mut self, input: T) -> bool
Clear the “just released” state of input
. Future calls to Input::just_released
for the
given input will return false until a new release event occurs.
Returns true if input
is currently “just released”
Sourcepub fn get_pressed(&self) -> impl ExactSizeIterator
pub fn get_pressed(&self) -> impl ExactSizeIterator
List all inputs that are pressed.
Sourcepub fn get_just_pressed(&self) -> impl ExactSizeIterator
pub fn get_just_pressed(&self) -> impl ExactSizeIterator
List all inputs that are just pressed.
Sourcepub fn get_just_released(&self) -> impl ExactSizeIterator
pub fn get_just_released(&self) -> impl ExactSizeIterator
List all inputs that are just released.
Trait Implementations§
Auto Trait Implementations§
impl<T> Freeze for Input<T>
impl<T> RefUnwindSafe for Input<T>where
T: RefUnwindSafe,
impl<T> Send for Input<T>where
T: Send,
impl<T> Sync for Input<T>where
T: Sync,
impl<T> Unpin for Input<T>where
T: Unpin,
impl<T> UnwindSafe for Input<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World