pub struct PriorityEvents<E> { /* private fields */ }Expand description
An event priority queue. Used when the ordering of events should be influenced by other factors. This implementation does NOT provide double buffering. Writers and readers are expected to remove events as soon as they are read, this implies a one to one mapping between events and event handlers.
Trait Implementations§
Source§impl<E: Debug> Debug for PriorityEvents<E>
impl<E: Debug> Debug for PriorityEvents<E>
Source§impl<E> Default for PriorityEvents<E>
impl<E> Default for PriorityEvents<E>
impl<E> Resource for PriorityEvents<E>
Auto Trait Implementations§
impl<E> Freeze for PriorityEvents<E>
impl<E> RefUnwindSafe for PriorityEvents<E>where
E: RefUnwindSafe,
impl<E> Send for PriorityEvents<E>where
E: Send,
impl<E> Sync for PriorityEvents<E>where
E: Sync,
impl<E> Unpin for PriorityEvents<E>where
E: Unpin,
impl<E> UnwindSafe for PriorityEvents<E>where
E: UnwindSafe,
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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T: Any,
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T: Any,
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