pub struct WaitForTextureUsageChange;
Trait Implementations§
Source§impl Clone for WaitForTextureUsageChange
impl Clone for WaitForTextureUsageChange
Source§fn clone(&self) -> WaitForTextureUsageChange
fn clone(&self) -> WaitForTextureUsageChange
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Component for WaitForTextureUsageChange
impl Component for WaitForTextureUsageChange
Source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.Source§impl Debug for WaitForTextureUsageChange
impl Debug for WaitForTextureUsageChange
Source§impl Default for WaitForTextureUsageChange
impl Default for WaitForTextureUsageChange
Source§fn default() -> WaitForTextureUsageChange
fn default() -> WaitForTextureUsageChange
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for WaitForTextureUsageChange
impl RefUnwindSafe for WaitForTextureUsageChange
impl Send for WaitForTextureUsageChange
impl Sync for WaitForTextureUsageChange
impl Unpin for WaitForTextureUsageChange
impl UnwindSafe for WaitForTextureUsageChange
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
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T: ?Sized,
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Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
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clone_to_uninit
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
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(where Trait: Downcast
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. Box<dyn Any>
can
then be further downcast
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where ConcreteType
implements Trait
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Convert
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fn as_any(&self) -> &(dyn Any + 'static)
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impl<T> DowncastSync for T
Source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
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using data from the given World
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