pub struct TilemapRenderChunk {
pub visible: bool,
pub index: IVec2,
pub dirty_mesh: bool,
pub ty: TilemapType,
pub size: u32,
pub texture: Option<Handle<TilemapTextures>>,
pub tiles: Vec<Option<MeshTileData>>,
pub mesh: Mesh,
pub gpu_mesh: Option<GpuMesh>,
pub aabb: Rect,
}
Fields§
§visible: bool
§index: IVec2
§dirty_mesh: bool
§ty: TilemapType
§size: u32
§texture: Option<Handle<TilemapTextures>>
§tiles: Vec<Option<MeshTileData>>
§mesh: Mesh
§gpu_mesh: Option<GpuMesh>
§aabb: Rect
Implementations§
Source§impl TilemapRenderChunk
impl TilemapRenderChunk
pub fn from_index(index: IVec2, tilemap: &ExtractedTilemap) -> Self
Sourcepub fn try_update_mesh(&mut self, render_device: &RenderDevice)
pub fn try_update_mesh(&mut self, render_device: &RenderDevice)
Update the raw mesh for GPU processing.
Sourcepub fn set_tile(&mut self, index: usize, tile: Option<&ExtractedTile>)
pub fn set_tile(&mut self, index: usize, tile: Option<&ExtractedTile>)
Set a tile in the chunk. Overwrites the previous tile.
Trait Implementations§
Source§impl Clone for TilemapRenderChunk
impl Clone for TilemapRenderChunk
Source§fn clone(&self) -> TilemapRenderChunk
fn clone(&self) -> TilemapRenderChunk
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for TilemapRenderChunk
impl !RefUnwindSafe for TilemapRenderChunk
impl Send for TilemapRenderChunk
impl Sync for TilemapRenderChunk
impl Unpin for TilemapRenderChunk
impl !UnwindSafe for TilemapRenderChunk
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