pub struct TilemapUniform {
pub rotation: Vec4,
pub layer_opacities: Vec4,
pub tile_render_size: Vec2,
pub translation: Vec2,
pub slot_size: Vec2,
pub pivot: Vec2,
pub axis_dir: Vec2,
pub hex_legs: f32,
pub time: f32,
}
Fields§
§rotation: Vec4
§layer_opacities: Vec4
§tile_render_size: Vec2
§translation: Vec2
§slot_size: Vec2
§pivot: Vec2
§axis_dir: Vec2
§hex_legs: f32
§time: f32
Trait Implementations§
Source§impl Clone for TilemapUniform
impl Clone for TilemapUniform
Source§fn clone(&self) -> TilemapUniform
fn clone(&self) -> TilemapUniform
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl CreateFrom for TilemapUniformwhere
Self: ShaderType<ExtraMetadata = StructMetadata<9usize>>,
for<'__, '__> Vec4: CreateFrom,
for<'__, '__, '__, '__, '__> Vec2: CreateFrom,
for<'__, '__> f32: CreateFrom,
impl CreateFrom for TilemapUniformwhere
Self: ShaderType<ExtraMetadata = StructMetadata<9usize>>,
for<'__, '__> Vec4: CreateFrom,
for<'__, '__, '__, '__, '__> Vec2: CreateFrom,
for<'__, '__> f32: CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
Source§impl ReadFrom for TilemapUniform
impl ReadFrom for TilemapUniform
Source§impl ShaderSize for TilemapUniform
impl ShaderSize for TilemapUniform
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)Source§impl ShaderType for TilemapUniform
impl ShaderType for TilemapUniform
Source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read moreSource§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreSource§impl WriteInto for TilemapUniform
impl WriteInto for TilemapUniform
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
impl Copy for TilemapUniform
Auto Trait Implementations§
impl Freeze for TilemapUniform
impl RefUnwindSafe for TilemapUniform
impl Send for TilemapUniform
impl Sync for TilemapUniform
impl Unpin for TilemapUniform
impl UnwindSafe for TilemapUniform
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more