pub struct SnowSettings {
pub new_density: f32,
pub settled_density: f32,
pub settle_days: f32,
pub degree_day_factor: f32,
pub drift_threshold_ms: f32,
pub drift_coefficient: f32,
pub drift: bool,
pub shed_slope_deg: [f32; 2],
pub max_rate_hz: f32,
}Expand description
How snow behaves: its density, how fast it settles and melts, when the wind moves it and which slopes shed it. Insert it before the plugin to override the defaults.
Fields§
§new_density: f32Density of fresh snow, kg/m³. Default 100.
settled_density: f32Density an old pack settles toward, kg/m³. Default 300.
settle_days: f32Time constant of the settling, days of game time. Default 3.
degree_day_factor: f32Degree-day melt factor, mm of water equivalent per °C above freezing per day. Default 4.
drift_threshold_ms: f32The 10 m wind above which snow drifts, m/s. Default 5.
drift_coefficient: f32The drift flux coefficient k_d, kg s² m⁻⁴: the flux is k_d/ρ_w · (u − u_t)³ m²/s of
water equivalent. Default 3.7·10⁻⁵ (Pomeroy & Gray 1990 magnitudes).
drift: boolWhether the wind moves snow. Default true.
shed_slope_deg: [f32; 2]Slopes between these angles, degrees, keep less and less of the snowfall; at the upper one none stays. Default 35 to 55.
max_rate_hz: f32The most times a second of real time the cover maps are stepped (snow and wetness), 0 for every frame. Each step integrates the game time since the last. Default 20.
Trait Implementations§
Source§impl Clone for SnowSettings
impl Clone for SnowSettings
Source§impl Component for SnowSettings
impl Component for SnowSettings
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const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::SparseSet
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const HAS_SUMMARY_TICK: bool = false
Source§impl Debug for SnowSettings
impl Debug for SnowSettings
Source§impl Default for SnowSettings
impl Default for SnowSettings
Source§impl<'de> Deserialize<'de> for SnowSettingswhere
SnowSettings: Default,
impl<'de> Deserialize<'de> for SnowSettingswhere
SnowSettings: Default,
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Source§impl FromReflect for SnowSettings
impl FromReflect for SnowSettings
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for SnowSettings
impl GetTypeRegistration for SnowSettings
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialEq for SnowSettings
impl PartialEq for SnowSettings
Source§impl PartialReflect for SnowSettings
impl PartialReflect for SnowSettings
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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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Source§impl Reflect for SnowSettings
impl Reflect for SnowSettings
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fn as_any_mut(&mut self) -> &mut dyn Any
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impl Resource for SnowSettings
Source§impl Serialize for SnowSettings
impl Serialize for SnowSettings
Source§impl Struct for SnowSettings
impl Struct for SnowSettings
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None if TypeInfo is not available.impl StructuralPartialEq for SnowSettings
Source§impl TypePath for SnowSettings
impl TypePath for SnowSettings
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Auto Trait Implementations§
impl Freeze for SnowSettings
impl RefUnwindSafe for SnowSettings
impl Send for SnowSettings
impl Sync for SnowSettings
impl Unpin for SnowSettings
impl UnsafeUnpin for SnowSettings
impl UnwindSafe for SnowSettings
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