Struct bevy_egui::render_systems::EguiPass
source · pub struct EguiPass {
pub window_index: u32,
pub window_generation: u32,
}
Expand description
[RenderLabel
] type for the Egui pass.
Fields§
§window_index: u32
Index of the window entity.
window_generation: u32
Generation of the window entity.
Trait Implementations§
source§impl PartialEq for EguiPass
impl PartialEq for EguiPass
source§impl RenderLabel for EguiPass
impl RenderLabel for EguiPass
impl Eq for EguiPass
impl StructuralPartialEq for EguiPass
Auto Trait Implementations§
impl RefUnwindSafe for EguiPass
impl Send for EguiPass
impl Sync for EguiPass
impl Unpin for EguiPass
impl UnwindSafe for EguiPass
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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Box<dyn Trait>
(where Trait: Downcast
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can
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§impl<Q, K> Equivalent<K> for Q
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§fn equivalent(&self, key: &K) -> bool
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Checks if this value is equivalent to the given key. Read more
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§fn equivalent(&self, key: &K) -> bool
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Compare self to
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