Struct bevy_egui::EguiRenderOutput
source · pub struct EguiRenderOutput {
pub shapes: Vec<ClippedShape>,
pub textures_delta: TexturesDelta,
}
Expand description
Is used for storing Egui shapes in the EguiRenderOutputContainer
resource.
Fields
shapes: Vec<ClippedShape>
Pairs of rectangles and paint commands.
The field gets populated during the EguiSystem::ProcessOutput
system in the [CoreStage::PostUpdate
] and reset during EguiNode::update
.
textures_delta: TexturesDelta
The change in egui textures since last frame.
Trait Implementations
sourceimpl Clone for EguiRenderOutput
impl Clone for EguiRenderOutput
sourcefn clone(&self) -> EguiRenderOutput
fn clone(&self) -> EguiRenderOutput
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresourceimpl Debug for EguiRenderOutput
impl Debug for EguiRenderOutput
sourceimpl Default for EguiRenderOutput
impl Default for EguiRenderOutput
sourcefn default() -> EguiRenderOutput
fn default() -> EguiRenderOutput
Returns the “default value” for a type. Read more
impl Resource for EguiRenderOutputwhere
Self: Send + Sync + 'static,
Auto Trait Implementations
impl !RefUnwindSafe for EguiRenderOutput
impl Send for EguiRenderOutput
impl Sync for EguiRenderOutput
impl Unpin for EguiRenderOutput
impl !UnwindSafe for EguiRenderOutput
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moreimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World]