pub struct SceneWindowState { /* private fields */ }Trait Implementations§
Source§impl Default for SceneWindowState
impl Default for SceneWindowState
Source§fn default() -> SceneWindowState
fn default() -> SceneWindowState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl !RefUnwindSafe for SceneWindowState
impl !UnwindSafe for SceneWindowState
impl Freeze for SceneWindowState
impl Send for SceneWindowState
impl Sync for SceneWindowState
impl Unpin for SceneWindowState
impl UnsafeUnpin for SceneWindowState
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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