pub struct Class(/* private fields */);Expand description
Sets the entities class to be matched by selectors in oncss.
The behavior mimics CSS so a single class name can given or a list separated by spaces.
§Examples
fn system(mut commands: Commands) {
// This entity can be selected by either ".yellow-button", ".enabled"
// or even ".yellow-button.enabled"
commands.spawn(Class::new("yellow-button enabled"));
}Implementations§
Source§impl Class
impl Class
Sourcepub fn new(class: impl Into<Cow<'static, str>>) -> Self
pub fn new(class: impl Into<Cow<'static, str>>) -> Self
Creates a new Class with the given class names.
Multiple class names can be used separated by spaces.
Sourcepub fn add(&mut self, class: &str) -> bool
pub fn add(&mut self, class: &str) -> bool
Appends a new class name to this component. If the class name is already present, it will be ignored.
Note that modifying a class will not automatically trigger the style
system to reapply the style sheet. If you want to reapply the style
sheet, you must manually use the StyleSheet::refresh method.
This method returns true if the class was modified, false otherwise.
You can use this to check if the style sheet needs to be refreshed.
Sourcepub fn remove(&mut self, class: &str) -> bool
pub fn remove(&mut self, class: &str) -> bool
Removes a class name from this component. If the class name is not present, it will be ignored.
Note that modifying a class will not automatically trigger the style
system to reapply the style sheet. If you want to reapply the style
sheet, you must manually use the StyleSheet::refresh method.
This method returns true if the class was modified, false otherwise.
You can use this to check if the style sheet needs to be refreshed.
Sourcepub fn set(&mut self, class: impl Into<Cow<'static, str>>) -> bool
pub fn set(&mut self, class: impl Into<Cow<'static, str>>) -> bool
Replaces all class names with the given one as if a new Class component was created.
Note that modifying a class will not automatically trigger the style
system to reapply the style sheet. If you want to reapply the style
sheet, you must manually use the StyleSheet::refresh method.
This method returns true if the class was modified, false otherwise.
You can use this to check if the style sheet needs to be refreshed.
Trait Implementations§
Source§impl Component for Class
impl Component for Class
Source§type Storage = TableStorage
type Storage = TableStorage
TableStorage or SparseStorage.Source§impl FromReflect for Class
impl FromReflect for Class
Source§fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn Reflect>,
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect>, ) -> Result<Self, Box<dyn Reflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for Class
impl GetTypeRegistration for Class
Source§impl Reflect for Class
impl Reflect for Class
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any.Source§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect trait object. Read moreSource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<Self>) -> ReflectOwned
fn reflect_owned(self: Box<Self>) -> ReflectOwned
Source§fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>
fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>
Source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl TupleStruct for Class
impl TupleStruct for Class
Source§fn field(&self, index: usize) -> Option<&dyn Reflect>
fn field(&self, index: usize) -> Option<&dyn Reflect>
index as a
&dyn Reflect.Source§fn field_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
fn field_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>
index
as a &mut dyn Reflect.Source§fn iter_fields(&self) -> TupleStructFieldIter<'_>
fn iter_fields(&self) -> TupleStructFieldIter<'_>
Source§fn clone_dynamic(&self) -> DynamicTupleStruct
fn clone_dynamic(&self) -> DynamicTupleStruct
DynamicTupleStruct.Source§impl TypePath for Class
impl TypePath for Class
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Auto Trait Implementations§
impl Freeze for Class
impl RefUnwindSafe for Class
impl Send for Class
impl Sync for Class
impl Unpin for Class
impl UnwindSafe for Class
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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Source§impl<C> DynamicBundle for Cwhere
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fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
Source§impl<T> DynamicTypePath for Twhere
T: TypePath,
impl<T> DynamicTypePath for Twhere
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Source§fn reflect_type_path(&self) -> &str
fn reflect_type_path(&self) -> &str
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fn reflect_type_ident(&self) -> Option<&str>
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TypePath::crate_name.Source§fn reflect_module_path(&self) -> Option<&str>
fn reflect_module_path(&self) -> Option<&str>
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
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Source§fn reflect_path<'p>(
&self,
path: impl ReflectPath<'p>,
) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>
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path. Read moreSource§fn reflect_path_mut<'p>(
&mut self,
path: impl ReflectPath<'p>,
) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>
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&self,
path: impl ReflectPath<'p>,
) -> Result<&T, ReflectPathError<'p>>where
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&self,
path: impl ReflectPath<'p>,
) -> Result<&T, ReflectPathError<'p>>where
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&mut self,
path: impl ReflectPath<'p>,
) -> Result<&mut T, ReflectPathError<'p>>where
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&mut self,
path: impl ReflectPath<'p>,
) -> Result<&mut T, ReflectPathError<'p>>where
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