pub struct Has<T>(/* private fields */);Expand description
Returns a bool that describes if an entity has the component T.
This can be used in a Query if you want to know whether or not entities
have the component T but don’t actually care about the component’s value.
Examples
fn food_entity_system(query: Query<(&Name, Has<IsHungry>) >) {
for (name, is_hungry) in &query {
if is_hungry{
println!("{} would like some food.", name.name);
} else {
println!("{} has had sufficient.", name.name);
}
}
}// Unlike `Option<&T>`, `Has<T>` is compatible with `&mut T`
// as it does not actually access any data.
fn alphabet_entity_system(mut alphas: Query<(&mut Alpha, Has<Beta>)>, mut betas: Query<(&mut Beta, Has<Alpha>)>) {
for (mut alpha, has_beta) in alphas.iter_mut() {
alpha.has_beta = has_beta;
}
for (mut beta, has_alpha) in betas.iter_mut() {
beta.has_alpha = has_alpha;
}
}Trait Implementations§
source§impl<T: Component> WorldQuery for Has<T>
impl<T: Component> WorldQuery for Has<T>
§type Fetch<'w> = bool
type Fetch<'w> = bool
Per archetype/table state used by this
WorldQuery to fetch Self::Item§type Item<'w> = bool
type Item<'w> = bool
The item returned by this
WorldQuery§type ReadOnly = Has<T>
type ReadOnly = Has<T>
The read-only variant of this
WorldQuery, which satisfies the ReadOnlyWorldQuery trait.§type State = ComponentId
type State = ComponentId
State used to construct a
Self::Fetch. This will be cached inside QueryState,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch.source§fn shrink<'wlong: 'wshort, 'wshort>(
item: Self::Item<'wlong>
) -> Self::Item<'wshort>
fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong> ) -> Self::Item<'wshort>
This function manually implements subtyping for the query items.
source§const IS_DENSE: bool = _
const IS_DENSE: bool = _
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table must be used before
WorldQuery::fetch can be called for iterators. If this returns false,
WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for
iterators.source§const IS_ARCHETYPAL: bool = true
const IS_ARCHETYPAL: bool = true
Returns true if (and only if) this Fetch relies strictly on archetypes to limit which
components are accessed by the Query. Read more
source§unsafe fn init_fetch<'w>(
_world: UnsafeWorldCell<'w>,
_state: &Self::State,
_last_run: Tick,
_this_run: Tick
) -> Self::Fetch<'w>
unsafe fn init_fetch<'w>( _world: UnsafeWorldCell<'w>, _state: &Self::State, _last_run: Tick, _this_run: Tick ) -> Self::Fetch<'w>
Creates a new instance of this fetch. Read more
source§unsafe fn set_archetype<'w>(
fetch: &mut Self::Fetch<'w>,
state: &Self::State,
archetype: &'w Archetype,
_table: &Table
)
unsafe fn set_archetype<'w>( fetch: &mut Self::Fetch<'w>, state: &Self::State, archetype: &'w Archetype, _table: &Table )
Adjusts internal state to account for the next
Archetype. This will always be called on
archetypes that match this WorldQuery. Read moresource§unsafe fn set_table<'w>(
fetch: &mut Self::Fetch<'w>,
state: &Self::State,
table: &'w Table
)
unsafe fn set_table<'w>( fetch: &mut Self::Fetch<'w>, state: &Self::State, table: &'w Table )
Adjusts internal state to account for the next
Table. This will always be called on tables
that match this WorldQuery. Read moresource§unsafe fn fetch<'w>(
fetch: &mut Self::Fetch<'w>,
_entity: Entity,
_table_row: TableRow
) -> Self::Item<'w>
unsafe fn fetch<'w>( fetch: &mut Self::Fetch<'w>, _entity: Entity, _table_row: TableRow ) -> Self::Item<'w>
Fetch
Self::Item for either the given entity in the current Table,
or for the given entity in the current Archetype. This must always be called after
WorldQuery::set_table with a table_row in the range of the current Table or after
WorldQuery::set_archetype with a entity in the current archetype. Read moresource§fn update_component_access(
_state: &Self::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( _state: &Self::State, _access: &mut FilteredAccess<ComponentId> )
Adds any component accesses used by this
WorldQuery to access.source§fn update_archetype_component_access(
_state: &Self::State,
_archetype: &Archetype,
_access: &mut Access<ArchetypeComponentId>
)
fn update_archetype_component_access( _state: &Self::State, _archetype: &Archetype, _access: &mut Access<ArchetypeComponentId> )
source§fn init_state(world: &mut World) -> ComponentId
fn init_state(world: &mut World) -> ComponentId
Creates and initializes a
State for this WorldQuery type.source§fn matches_component_set(
_state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
Returns
true if this query matches a set of components. Otherwise, returns false.impl<T: Component> ReadOnlyWorldQuery for Has<T>
SAFETY: Has is read only
Auto Trait Implementations§
impl<T> RefUnwindSafe for Has<T>where
T: RefUnwindSafe,
impl<T> Send for Has<T>where
T: Send,
impl<T> Sync for Has<T>where
T: Sync,
impl<T> Unpin for Has<T>where
T: Unpin,
impl<T> UnwindSafe for Has<T>where
T: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.