pub struct NextState<S: States>(pub Option<S>);
Expand description
The next state of State<S>
.
To queue a transition, just set the contained value to Some(next_state)
.
Note that these transitions can be overridden by other systems:
only the actual value of this resource at the time of apply_state_transition
matters.
Tuple Fields§
§0: Option<S>
Implementations§
Trait Implementations§
impl<S: States> Resource for NextState<S>where Self: Send + Sync + 'static,
Auto Trait Implementations§
impl<S> RefUnwindSafe for NextState<S>where S: RefUnwindSafe,
impl<S> Send for NextState<S>
impl<S> Sync for NextState<S>
impl<S> Unpin for NextState<S>where S: Unpin,
impl<S> UnwindSafe for NextState<S>where S: UnwindSafe,
Blanket Implementations§
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