pub struct EasingChainComponent<T>(/* private fields */);
Expand description
Component to control a chain of easing
Implementations§
Source§impl<T: Default> EasingChainComponent<T>
impl<T: Default> EasingChainComponent<T>
Sourcepub fn ease_to(
self,
end: T,
ease_function: impl Into<EaseMethod>,
easing_type: EasingType,
) -> EasingChainComponent<T>
pub fn ease_to( self, end: T, ease_function: impl Into<EaseMethod>, easing_type: EasingType, ) -> EasingChainComponent<T>
Add a new easing at the end of the current chain
Sourcepub fn with_original_value(self) -> (T, Self)where
T: Clone,
pub fn with_original_value(self) -> (T, Self)where
T: Clone,
Returns a bundle containing the starting value additionally to this EasingChainComponent.
Sourcepub fn ease_to_fn(
self,
target_fn: impl FnOnce(&T) -> T,
ease_function: impl Into<EaseMethod>,
easing_type: EasingType,
) -> EasingChainComponent<T>where
T: Clone,
pub fn ease_to_fn(
self,
target_fn: impl FnOnce(&T) -> T,
ease_function: impl Into<EaseMethod>,
easing_type: EasingType,
) -> EasingChainComponent<T>where
T: Clone,
Add a new easing at the end of the current chain with a function that generates the target value
This is particularly useful when you want to ease to a target that depends on the previous value in a chain of easings, such as moving relative to the final position of the previous easing.
§Example
use bevy::prelude::*;
use bevy_easings::{Ease, EasingType, EaseFunction};
fn system(mut commands: Commands) {
commands.spawn((
Transform::default()
.ease_to(
Transform::from_translation(Vec3::new(0.0, 100.0, 0.0)),
EaseFunction::QuadraticInOut,
EasingType::Once { duration: std::time::Duration::from_secs(1) },
)
.ease_to_fn(
|prev| Transform::from_translation(prev.translation + Vec3::new(100.0, 0.0, 0.0)),
EaseFunction::CubicInOut,
EasingType::Once { duration: std::time::Duration::from_secs(1) },
),
));
}
Sourcepub fn repeat(self, n: usize) -> EasingChainComponent<T>where
EasingComponent<T>: Clone,
pub fn repeat(self, n: usize) -> EasingChainComponent<T>where
EasingComponent<T>: Clone,
Repeat the chain n
times.
Trait Implementations§
Source§impl<T> Component for EasingChainComponent<T>
impl<T> Component for EasingChainComponent<T>
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have [
Component<Mutability = Mutable>
],
while immutable components will instead have [Component<Mutability = Immutable>
]. Read moreSource§fn register_required_components(
requiree: ComponentId,
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
recursion_check_stack: &mut Vec<ComponentId>,
)
fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )
Registers required components.
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
👎Deprecated since 0.16.0: Use the individual hook methods instead (e.g.,
Component::on_add
, etc.)Called when registering this component, allowing mutable access to its
ComponentHooks
.Source§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given
EntityMapper
. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component
, this is populated by annotating fields containing entities with #[entities]
Read moreAuto Trait Implementations§
impl<T> Freeze for EasingChainComponent<T>
impl<T> RefUnwindSafe for EasingChainComponent<T>where
T: RefUnwindSafe,
impl<T> Send for EasingChainComponent<T>where
T: Send,
impl<T> Sync for EasingChainComponent<T>where
T: Sync,
impl<T> Unpin for EasingChainComponent<T>where
T: Unpin,
impl<T> UnwindSafe for EasingChainComponent<T>where
T: UnwindSafe,
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )
Source§fn register_required_components(
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
Bundle
.Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
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impl<C> BundleFromComponents for Cwhere
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Source§impl<C> DynamicBundle for Cwhere
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