pub struct AsyncEntityMut<'t> { /* private fields */ }
Expand description

Async version of EntityMut or EntityCommands.

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impl AsyncEntityMut<'_>

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pub fn entity(&self) -> Entity

Obtain the underlying entity.

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pub fn reborrow(&self) -> AsyncEntityMut<'_>

Reborrow an AsyncEntityMut to a new lifetime.

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pub fn world(&self) -> &AsyncWorldMut

Obtain the underlying AsyncWorldMut

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pub fn component<C: Component>(&self) -> AsyncComponent<'_, C>

Get an AsyncComponent on this entity.

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This does not mean the component or the entity exists in the world.

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pub fn query<T: QueryData>(&self) -> AsyncEntityQuery<'_, T, ()>

Get an AsyncEntityQuery on this entity.

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This does not mean the component or the entity exists in the world.

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pub fn query_filtered<T: QueryData, F: QueryFilter>( &self ) -> AsyncEntityQuery<'_, T, F>

Get an AsyncEntityQuery on this entity.

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This does not mean the component or the entity exists in the world.

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impl AsyncEntityMut<'_>

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pub fn insert( &self, bundle: impl Bundle ) -> impl Future<Output = Result<(), AsyncFailure>>

Adds a Bundle of components to the entity.

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pub fn remove<T: Bundle>( &self ) -> impl Future<Output = Result<(), AsyncFailure>>

Removes any components in the Bundle from the entity.

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pub fn retain<T: Bundle>( &self ) -> impl Future<Output = Result<(), AsyncFailure>>

Removes any components except those in the Bundle from the entity.

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pub fn take<T: Bundle>( &self ) -> impl Future<Output = Result<Option<T>, AsyncFailure>>

Removes all components in the Bundle from the entity and returns their previous values.

Note: If the entity does not have every component in the bundle, this method will not remove any of them.

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pub fn spawn_child( &self, bundle: impl Bundle ) -> impl Future<Output = AsyncResult<Entity>>

Spawns an entity with the given bundle and inserts it into the parent entity’s Children.

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pub fn add_child(&self, child: Entity) -> impl Future<Output = AsyncResult<()>>

Adds a single child.

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pub fn despawn(&self) -> impl Future<Output = ()>

Despawns the given entity and all its children recursively.

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pub fn despawn_descendants(&self) -> impl Future<Output = ()>

Despawns the given entity’s children recursively.

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pub fn send<S: SignalId>( &self, data: S::Data ) -> impl Future<Output = AsyncResult<()>>

Send data through a signal on this entity.

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pub fn recv<S: SignalId>(&self) -> impl Future<Output = AsyncResult<S::Data>>

Receive data from a signal on this entity.

Methods from Deref<Target = AsyncWorldMut>§

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pub fn entity(&self, entity: Entity) -> AsyncEntityMut<'_>

Obtain an AsyncEntityMut of the entity.

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This does not mean the entity exists in the world.

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pub fn resource<R: Resource>(&self) -> AsyncResource<'_, R>

Obtain an AsyncResource of the entity.

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This does not mean the resource exists in the world.

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pub fn query<Q: QueryData>(&self) -> AsyncQuery<'_, Q>

Obtain an AsyncQuery.

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pub fn query_filtered<Q: QueryData, F: QueryFilter>( &self ) -> AsyncQuery<'_, Q, F>

Obtain an AsyncQuery.

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pub fn system<P: SystemParam>(&self) -> AsyncSystemParam<'_, P>

Obtain an AsyncSystemParam.

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pub fn signal<T: SignalId>( &self, name: impl Into<String> ) -> impl Future<Output = Arc<SignalData<T::Data>>>

Obtain a named signal.

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pub fn poll<T: SignalId>( &self, name: impl Into<String> ) -> impl Future<Output = T::Data>

Poll a named signal.

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pub fn send<T: SignalId>( &self, name: impl Into<String>, value: T::Data ) -> impl Future<Output = ()>

Send data through a named signal.

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pub fn send_event<E: Event>( &self, event: E ) -> impl Future<Output = AsyncResult<EventId<E>>>

Send an Event.

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pub fn poll_event<E: Event + Clone>(&self) -> impl Future<Output = E>

Poll an Event.

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Only receives events sent after this call.

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pub fn poll_events<E: Event + Clone>(&self) -> impl Future<Output = Vec<E>>

Poll Events until done, result must have at least one value.

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Only receives events sent after this call.

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pub fn apply_command(&self, command: impl Command) -> impl Future<Output = ()>

Applies a command, causing it to mutate the world.

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pub fn run<T: Send + 'static>( &self, f: impl FnOnce(&mut World) -> T + Send + 'static ) -> impl Future<Output = T>

Apply a function on the world and obtain the result.

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pub fn run_schedule( &self, schedule: impl ScheduleLabel ) -> impl Future<Output = AsyncResult>

Runs the schedule a single time.

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pub fn spawn_empty(&self) -> impl Future<Output = Entity>

Spawns a new Entity with no components.

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pub fn spawn_bundle(&self, bundle: impl Bundle) -> impl Future<Output = Entity>

Spawn a new Entity with a given Bundle of components.

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pub fn set_state<S: States>( &self, state: S ) -> impl Future<Output = AsyncResult<()>>

Transition to a new States.

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pub fn get_state<S: States>(&self) -> impl Future<Output = Option<S>>

Obtain a States.

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pub fn in_state<S: States>(&self, state: S) -> impl Future<Output = ()>

Wait until a States is entered.

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pub fn sleep(&self, duration: Duration) -> impl Future<Output = ()>

Pause the future for the Duration, according to the Time resource.

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pub fn quit(&self) -> impl Future<Output = ()>

Shutdown the bevy app.

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pub fn asset<A: Asset, T: Send + 'static>( &self, handle: Handle<A>, f: impl FnMut(&A) -> T + Send + 'static ) -> impl Future<Output = AsyncResult<T>>

Run a function on an Asset and obtain the result.

Repeat until the asset is loaded.

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pub fn asset_loaded<A: Asset, T: Send + 'static>( &self, handle: Handle<A> ) -> impl Future<Output = AsyncResult<()>>

Wait until an asset is loaded.

Repeat until the asset is loaded.

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pub fn load_asset<A: Asset>( &self, path: impl Into<AssetPath<'static>> + Send + 'static ) -> impl Future<Output = AsyncResult<Handle<A>>>

Run a function on an Asset and obtain the result.

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pub async fn load_direct<A: Asset, T: Send + 'static>( &self, path: impl Into<AssetPath<'static>> + Send + 'static, f: impl FnMut(&A) -> T + Send + 'static ) -> AsyncResult<T>

Load asset from a AssetPath, then run a function on the loaded Asset to obtain the result.

Trait Implementations§

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impl<'t> AsyncEntityParam<'t> for AsyncEntityMut<'t>

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type Signal = ()

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fn fetch_signal(_: &Signals) -> Option<Self::Signal>

If not found, log what’s missing and return None.
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fn from_async_context( entity: Entity, executor: &'t Arc<AsyncQueryQueue>, _: Self::Signal ) -> Self

Obtain Self from the async context.
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impl Deref for AsyncEntityMut<'_>

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type Target = AsyncWorldMut

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.

Auto Trait Implementations§

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impl<'t> Freeze for AsyncEntityMut<'t>

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impl<'t> !RefUnwindSafe for AsyncEntityMut<'t>

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impl<'t> Send for AsyncEntityMut<'t>

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impl<'t> Sync for AsyncEntityMut<'t>

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impl<'t> Unpin for AsyncEntityMut<'t>

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impl<'t> !UnwindSafe for AsyncEntityMut<'t>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
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