pub struct ClippedLineMaterialUniform {
pub color: Color,
pub alignment: Vec3,
pub radius: f32,
pub offset: f32,
pub x_axis_color: Color,
pub y_axis_color: Color,
pub z_axis_color: Color,
}Expand description
Uniform for the ClippedLineMaterial
Fields§
§color: Color§alignment: Vec3§radius: f32§offset: f32§x_axis_color: Color§y_axis_color: Color§z_axis_color: ColorTrait Implementations§
source§impl AsBindGroupShaderType<ClippedLineMaterialUniform> for ClippedLineMaterial
impl AsBindGroupShaderType<ClippedLineMaterialUniform> for ClippedLineMaterial
source§fn as_bind_group_shader_type(
&self,
_images: &RenderAssets<Image>
) -> ClippedLineMaterialUniform
fn as_bind_group_shader_type( &self, _images: &RenderAssets<Image> ) -> ClippedLineMaterialUniform
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.source§impl Clone for ClippedLineMaterialUniform
impl Clone for ClippedLineMaterialUniform
source§fn clone(&self) -> ClippedLineMaterialUniform
fn clone(&self) -> ClippedLineMaterialUniform
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl CreateFrom for ClippedLineMaterialUniformwhere
Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>,
for<'__> Color: CreateFrom,
for<'__> Vec3: CreateFrom,
for<'__> f32: CreateFrom,
impl CreateFrom for ClippedLineMaterialUniformwhere Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>, for<'__> Color: CreateFrom, for<'__> Vec3: CreateFrom, for<'__> f32: CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
source§impl Default for ClippedLineMaterialUniform
impl Default for ClippedLineMaterialUniform
source§fn default() -> ClippedLineMaterialUniform
fn default() -> ClippedLineMaterialUniform
Returns the “default value” for a type. Read more
source§impl ReadFrom for ClippedLineMaterialUniformwhere
Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>,
for<'__> Color: ReadFrom,
for<'__> Vec3: ReadFrom,
for<'__> f32: ReadFrom,
impl ReadFrom for ClippedLineMaterialUniformwhere Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>, for<'__> Color: ReadFrom, for<'__> Vec3: ReadFrom, for<'__> f32: ReadFrom,
source§impl ShaderSize for ClippedLineMaterialUniformwhere
Color: ShaderSize,
Vec3: ShaderSize,
f32: ShaderSize,
impl ShaderSize for ClippedLineMaterialUniformwhere Color: ShaderSize, Vec3: ShaderSize, f32: ShaderSize,
§const SHADER_SIZE: NonZeroU64 = _
const SHADER_SIZE: NonZeroU64 = _
Represents WGSL Size (equivalent to [
ShaderType::min_size])source§impl ShaderType for ClippedLineMaterialUniformwhere
Color: ShaderType + ShaderSize,
Vec3: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
impl ShaderType for ClippedLineMaterialUniformwhere Color: ShaderType + ShaderSize, Vec3: ShaderType + ShaderSize, f32: ShaderType + ShaderSize,
source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self at runtime Read more§fn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moresource§impl WriteInto for ClippedLineMaterialUniformwhere
Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>,
for<'__> Color: WriteInto,
for<'__> Vec3: WriteInto,
for<'__> f32: WriteInto,
impl WriteInto for ClippedLineMaterialUniformwhere Self: ShaderType<ExtraMetadata = StructMetadata<{ _ }>>, for<'__> Color: WriteInto, for<'__> Vec3: WriteInto, for<'__> f32: WriteInto,
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
Auto Trait Implementations§
impl RefUnwindSafe for ClippedLineMaterialUniform
impl Send for ClippedLineMaterialUniform
impl Sync for ClippedLineMaterialUniform
impl Unpin for ClippedLineMaterialUniform
impl UnwindSafe for ClippedLineMaterialUniform
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given [World]