pub struct CursorLocation(/* private fields */);
Expand description
A resource that provides the Location
data of the cursor.
The Location
is available only if the cursor is currently inside one
of the windows area.
§Example
fn print_cursor_location(cursor: Res<CursorLocation>) {
if let Some(position) = cursor.position() {
info!("Cursor position: {position:?}");
} else {
info!("The cursor is not in any window");
}
}
Implementations§
Source§impl CursorLocation
impl CursorLocation
Sourcepub fn position(&self) -> Option<Vec2>
pub fn position(&self) -> Option<Vec2>
The cursor position in the window in logical pixels.
Returns None
if the cursor is outside any window area.
Sourcepub fn window(&self) -> Option<Entity>
pub fn window(&self) -> Option<Entity>
The entity id of the window that contains the cursor.
Returns None
if the cursor is outside any window area.
Sourcepub fn camera(&self) -> Option<Entity>
pub fn camera(&self) -> Option<Entity>
The entity id of the camera used to compute the world position of the cursor.
Returns None
if the cursor is outside any window area.
Sourcepub fn world_position(&self) -> Option<Vec2>
Available on crate feature 2d
only.
pub fn world_position(&self) -> Option<Vec2>
2d
only.The position of the cursor in the world coordinates.
This value is computed with Camera::viewport_to_world_2d
.
Returns None
if the cursor is outside any window area.
Trait Implementations§
Source§impl Default for CursorLocation
impl Default for CursorLocation
Source§fn default() -> CursorLocation
fn default() -> CursorLocation
Returns the “default value” for a type. Read more
impl Resource for CursorLocation
Auto Trait Implementations§
impl Freeze for CursorLocation
impl RefUnwindSafe for CursorLocation
impl Send for CursorLocation
impl Sync for CursorLocation
impl Unpin for CursorLocation
impl UnwindSafe for CursorLocation
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