Enum bevy_console::ConsoleSet
source · pub enum ConsoleSet {
ConsoleUI,
Commands,
PostCommands,
}Expand description
The SystemSet for console/command related systems
Variants§
ConsoleUI
Systems operating the console UI (the input layer)
Commands
Systems executing console commands (the functionality layer). All command handler systems are added to this set
PostCommands
Systems running after command systems, which depend on the fact commands have executed beforehand (the output layer).
For example a system which makes use of PrintConsoleLine events should be placed in this set to be able to receive
New lines to print in the same frame
Trait Implementations§
source§impl Clone for ConsoleSet
impl Clone for ConsoleSet
source§fn clone(&self) -> ConsoleSet
fn clone(&self) -> ConsoleSet
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for ConsoleSet
impl Debug for ConsoleSet
source§impl Hash for ConsoleSet
impl Hash for ConsoleSet
source§impl PartialEq<ConsoleSet> for ConsoleSet
impl PartialEq<ConsoleSet> for ConsoleSet
source§fn eq(&self, other: &ConsoleSet) -> bool
fn eq(&self, other: &ConsoleSet) -> bool
This method tests for
self and other values to be equal, and is used
by ==.source§impl SystemSet for ConsoleSetwhere
Self: 'static + Send + Sync + Clone + Eq + Debug + Hash,
impl SystemSet for ConsoleSetwhere Self: 'static + Send + Sync + Clone + Eq + Debug + Hash,
source§fn is_base(&self) -> bool
fn is_base(&self) -> bool
Returns
true if this set is a “base system set”. Systems
can only belong to one base set at a time. Systems and Sets
can only be added to base sets using specialized in_base_set
APIs. This enables “mutually exclusive” behaviors. It also
enables schedules to have a “default base set”, which can be used
to apply default configuration to systems.source§fn dyn_clone(&self) -> Box<dyn SystemSet>
fn dyn_clone(&self) -> Box<dyn SystemSet>
Creates a boxed clone of the label corresponding to this system set.
§fn system_type(&self) -> Option<TypeId>
fn system_type(&self) -> Option<TypeId>
Returns
Some if this system set is a [SystemTypeSet].impl Eq for ConsoleSet
impl FreeSystemSet for ConsoleSetwhere Self: 'static + Send + Sync + Clone + Eq + Debug + Hash,
impl StructuralEq for ConsoleSet
impl StructuralPartialEq for ConsoleSet
Auto Trait Implementations§
impl RefUnwindSafe for ConsoleSet
impl Send for ConsoleSet
impl Sync for ConsoleSet
impl Unpin for ConsoleSet
impl UnwindSafe for ConsoleSet
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<S> IntoSystemSet<()> for Swhere
S: SystemSet,
impl<S> IntoSystemSet<()> for Swhere S: SystemSet,
type Set = S
fn into_system_set(self) -> <S as IntoSystemSet<()>>::Set
§impl<S> IntoSystemSetConfig for Swhere
S: SystemSet,
impl<S> IntoSystemSetConfig for Swhere S: SystemSet,
fn into_config(self) -> SystemSetConfig
§fn in_base_set(self, set: impl BaseSystemSet) -> SystemSetConfig
fn in_base_set(self, set: impl BaseSystemSet) -> SystemSetConfig
Add to the provided “base”
set. For more information on base sets, see [SystemSet::is_base].§fn in_default_base_set(self) -> SystemSetConfig
fn in_default_base_set(self) -> SystemSetConfig
Add this set to the schedules’s default base set.
§fn ambiguous_with<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfig
fn ambiguous_with<M>(self, set: impl IntoSystemSet<M>) -> SystemSetConfig
Suppress warnings and errors that would result from systems in this set having ambiguities
(conflicting access but indeterminate order) with systems in
set.§fn ambiguous_with_all(self) -> SystemSetConfig
fn ambiguous_with_all(self) -> SystemSetConfig
Suppress warnings and errors that would result from systems in this set having ambiguities
(conflicting access but indeterminate order) with any other system.