pub struct CameraController {
pub restrained: CameraRestrained,
pub camera_mode: CameraMode,
}
Expand description
Camera attached to something. Specfic behaviour depends on CameraMode
Fields§
§restrained: CameraRestrained
§camera_mode: CameraMode
Trait Implementations§
Source§impl Bundle for CameraController
impl Bundle for CameraController
Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§fn register_required_components(
components: &mut ComponentsRegistrator<'_>,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
Bundle
.Source§impl DynamicBundle for CameraController
impl DynamicBundle for CameraController
impl BundleFromComponents for CameraController
Auto Trait Implementations§
impl Freeze for CameraController
impl RefUnwindSafe for CameraController
impl Send for CameraController
impl Sync for CameraController
impl Unpin for CameraController
impl UnwindSafe for CameraController
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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impl<T> DowncastSend for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
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