Enum DelayMode

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pub enum DelayMode {
    Wait,
    Immediate,
    Percent(u16),
    Milliseconds(i16),
}
Expand description

Specifies how bevy_audio_controller should handle tracks on a per channel basis

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Wait

Waits for the track to finish before playing the next one

This is the default behavior

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Immediate

Always plays the track immediately

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Percent(u16)

Waits for a percentage of the track to finish before playing the next one

  • Values between 0 and 100 will result in track overlapping
  • Values more than 100 will result in a gap between tracks

Example:

If you have a track that’s 3 seconds, and you set this to 50, the next track will start playing 1.5 seconds after the current one starts playing

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Milliseconds(i16)

Waits for a specific number of milliseconds before playing the next one

  • Negative values will cause the next track to overlap with the current one
  • Positive values will cause a gap between tracks
  • This is relative to the track length

Example:

If you have a track that’s 3 seconds, and you set this to -500, the next track will start playing 2.5 seconds after the current one starts playing

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impl Clone for DelayMode

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fn clone(&self) -> DelayMode

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for DelayMode
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have [Component<Mutability = Mutable>], while immutable components will instead have [Component<Mutability = Immutable>]. Read more
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fn register_required_components( requiree: ComponentId, components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, inheritance_depth: u16, recursion_check_stack: &mut Vec<ComponentId>, )

Registers required components.
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn map_entities<M: EntityMapper>(this: &mut Self, mapper: &mut M)

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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fn register_component_hooks(hooks: &mut ComponentHooks)

👎Deprecated since 0.16.0: Use the individual hook methods instead (e.g., Component::on_add, etc.)
Called when registering this component, allowing mutable access to its ComponentHooks.
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_replace ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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impl Default for DelayMode

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fn default() -> DelayMode

Returns the “default value” for a type. Read more
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impl Hash for DelayMode

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for DelayMode

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fn eq(&self, other: &DelayMode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for DelayMode

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impl Eq for DelayMode

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impl StructuralPartialEq for DelayMode

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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impl<C> Bundle for C
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fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )

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fn register_required_components( components: &mut ComponentsRegistrator<'_>, required_components: &mut RequiredComponents, )

Registers components that are required by the components in this Bundle.
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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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