pub struct AudioPlugin {
pub global_volume: GlobalVolume,
pub default_spatial_scale: SpatialScale,
}Expand description
Adds support for audio playback to a Bevy Application
Insert an AudioPlayer onto your entities to play audio.
Fields§
§global_volume: GlobalVolumeThe global volume for all audio entities.
default_spatial_scale: SpatialScaleThe scale factor applied to the positions of audio sources and listeners for spatial audio.
Trait Implementations§
Source§impl Default for AudioPlugin
impl Default for AudioPlugin
Source§fn default() -> AudioPlugin
fn default() -> AudioPlugin
Returns the “default value” for a type. Read more
Source§impl Plugin for AudioPlugin
impl Plugin for AudioPlugin
Source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish should be called.Source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.Source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for AudioPlugin
impl RefUnwindSafe for AudioPlugin
impl Send for AudioPlugin
impl Sync for AudioPlugin
impl Unpin for AudioPlugin
impl UnwindSafe for AudioPlugin
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Mutably borrows from an owned value. Read more
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T: Any,
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