pub struct Loaded(/* private fields */);Expand description
A Resource available during SaveStage::PostLoad which contains a mapping of previously saved entities
to new loaded entities.
§Usage
When a world is loaded, there can be no guarantee that the index of loaded entities match their saved values. This is because there may already be entities spawned with those indices that do not interact with the save system. This can cause issues with any loaded components which reference entities, since all saved references are invalidated upon load.
To solve this, the Loaded resource may be used to update any entity references
during SaveStage::PostLoad. This resource is added to world during this stage and
it contains the previously saved index of the loaded entities. Any type which references entities
can update its references using this resource.
This can be done more conveniently by implementing the FromLoaded trait for components which
reference entities.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Loaded
impl RefUnwindSafe for Loaded
impl Send for Loaded
impl Sync for Loaded
impl Unpin for Loaded
impl UnwindSafe for Loaded
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